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Copy pathSystemEventHandler.lua
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executable file
·150 lines (111 loc) · 4.88 KB
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local pat_online = ERR_FRIEND_ONLINE_SS:format('(.+)', '(.+)'):gsub('([%[%]])', '%%%1')
local pat_online_raw = "(.+) has come online."
local pat_offline = ERR_FRIEND_OFFLINE_S:format('(.+)')
local pat_join = ERR_GUILD_JOIN_S:format('(.+)')
local pat_leave = ERR_GUILD_LEAVE_S:format('(.+)')
local pat_quit = ERR_GUILD_QUIT_S:format('(.+)')
local pat_removed = ERR_GUILD_REMOVE_SS:format('(.+)', '(.+)')
local pat_kick = ERR_GUILD_REMOVE_SELF
GwSystemEventHandler = { config = nil, player = nil }
function GwSystemEventHandler:new(obj)
obj = obj or {}
setmetatable(obj, self)
self.__index = self
return obj
end
function GwSystemEventHandler:run()
end
GwOnlineSystemEventHandler = GwSystemEventHandler:new()
function GwOnlineSystemEventHandler:run()
self.config.comember_cache:hold(self.player)
gw.Debug(GW_LOG_DEBUG, 'comember_cache: updated %s', self.player)
end
GwOfflineSystemEventHandler = GwSystemEventHandler:new()
function GwOfflineSystemEventHandler:run()
self.config.comember_cache:hold(self.player)
gw.Debug(GW_LOG_DEBUG, 'comember_cache: updated %s', self.player)
end
GwJoinSystemEventHandler = GwSystemEventHandler:new()
function GwJoinSystemEventHandler:run()
if self.player == gw.player then
gw.Debug(GW_LOG_NOTICE, 'guild join detected.')
self.config.channel.guild:send(GW_MTYPE_BROADCAST, 'join')
end
end
GwLeaveSystemEventHandler = GwSystemEventHandler:new()
function GwLeaveSystemEventHandler:run()
if self.player == gw.player then
gw.Debug(GW_LOG_NOTICE, 'guild quit detected.')
self.config.channel.guild:send(GW_MTYPE_BROADCAST, 'leave')
self.config:reset()
end
end
GwQuitSystemEventHandler = GwSystemEventHandler:new()
function GwQuitSystemEventHandler:run()
gw.Debug(GW_LOG_NOTICE, 'guild quit detected.')
self.config.channel.guild:send(GW_MTYPE_BROADCAST, 'leave')
self.config:reset()
end
GwRemoveSystemEventHandler = GwSystemEventHandler:new()
function GwRemoveSystemEventHandler:run()
if self.player == gw.player then
gw.Debug(GW_LOG_NOTICE, 'guild kick detected.')
self.config.channel.guild:send(GW_MTYPE_BROADCAST, 'remove')
self.config:reset()
end
end
GwKickSystemEventHandler = GwSystemEventHandler:new()
function GwKickSystemEventHandler:run()
gw.Debug(GW_LOG_NOTICE, 'guild kick detected.')
self.config.channel.guild:send(GW_MTYPE_BROADCAST, 'leave')
self.config:reset()
end
GwPromoteSystemEventHandler = GwSystemEventHandler:new()
function GwSystemEventHandler:factory(config, message)
-- Remove coloring
message = string.gsub(message, "|c%w%w%w%w%w%w%w%w([^|]*)|r", "%1")
if message:match(pat_online) then
local _, player = message:match(pat_online)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player online: %s', player)
return GwOnlineSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_online_raw) then
local player = message:match(pat_online_raw)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player online: %s', player)
return GwOnlineSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_offline) then
local player = message:match(pat_offline)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player offline: %s', player)
return GwOfflineSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_join) then
local player = message:match(pat_join)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player join: %s', player)
return GwJoinSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_leave) then
local player = message:match(pat_leave)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player leave: %s', player)
return GwLeaveSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_quit) then
local player = UnitName('player')
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player leave: %s', player)
return GwQuitSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_removed) then
local player = message:match(pat_removed)
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player removed: %s', player)
return GwRemoveSystemEventHandler:new({ config = config, player = player })
elseif message:match(pat_kick) then
local player = UnitName('player')
player = gw.GlobalName(player)
gw.Debug(GW_LOG_NOTICE, 'player removed: %s', player)
return GwKickSystemEventHandler:new({ config = config, player = player })
else
-- Unhandled system message
return GwSystemEventHandler:new({ config = config })
end
end