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Copy pathsimulation.cpp
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277 lines (251 loc) · 9.35 KB
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#include <systemc.h>
#include <iostream>
#include <string>
#define ROOM_COUNT 5
#define DOOR_COUNT 8
using namespace std;
struct DoorEvent {
int door;
bool direction;
};
int operations = 0;
ostream& operator<<(ostream& os, const DoorEvent& event) {
os << "DoorEvent(door=" << event.door + 1
<< ", direction=" << (event.direction ? "down/right" : "up/left") << ")";
return os;
}
struct RoomContext {
bool direction;
int room_count[ROOM_COUNT];
bool door_activation[DOOR_COUNT];
};
SC_MODULE(OperationModule) {
sc_fifo_out<DoorEvent> door_event_fifo;
RoomContext* context;
SC_CTOR(OperationModule) {
SC_THREAD(process_operations);
}
void process_operations() {
while (true) {
char input;
if(operations != 0){
cout<<endl;
cout<<endl;
cout<<"-------------------------------------------";
cout<<endl;
cout<<endl;
}
operations++;
printf("Press 'R' to change direction up/left or down/right\n");
if (context->direction == 0)
{
cout<<"Press a key (1-8) to choose a specific door \x1b[36m(down/right)\x1b[0m: ";
}
else
{
cout<<"Press a key (1-8) to choose a specific door \x1b[36m(up/left)\x1b[0m: ";
}
cin >> input;
cout<<endl;
if (input == 'r' || input == 'R') {
context->direction = !context->direction;
cout << "\x1b[36mDefault direction: "
<< (context->direction ? "up/left\x1b[0m\n" : "down/right\x1b[0m\n");
}
else if (input >= '1' && input <= '8') {
int door = input - '1';
DoorEvent event = {door, context->direction};
door_event_fifo.write(event); // Przesyłanie zdarzenia do FIFO
process_passage(event);
} else {
cout << "\x1b[31mInvalid input key!\x1b[0m\n" << endl;
}
wait(sc_time(1, SC_SEC)); // symulacja czasu
}
}
void process_passage(const DoorEvent& event) {
int door = event.door;
bool direction = event.direction;
switch (door) {
case 0:
if (direction == 0) { // CD1 - down
cout << "\x1b[36mChosen passage: CD1 - down\x1b[0m" << endl;
if (context->room_count[2] > 0) {
context->room_count[2]--;
context->room_count[3]++;
}
} else { // CD1 - up
cout << "\x1b[36mChosen passage: CD1 - up\x1b[0m" << endl;
if (context->room_count[3] > 0) {
context->room_count[3]--;
context->room_count[2]++;
}
}
break;
case 1:
if (direction == 0) { // CD2 - right
cout << "\x1b[36mChosen passage: CD2 - right\x1b[0m" << endl;
if (context->room_count[2] > 0) {
context->room_count[2]--;
context->room_count[1]++;
}
} else { // CD2 - left
cout << "\x1b[36mChosen passage: CD2 - left\x1b[0m" << endl;
if (context->room_count[1] > 0) {
context->room_count[1]--;
context->room_count[2]++;
}
}
break;
case 2:
if (direction == 0) { // CD3 - right
cout << "\x1b[36mChosen passage: CD3 - right\x1b[0m" << endl;
if (context->room_count[1] > 0) {
context->room_count[1]--;
context->room_count[4]++;
}
} else { // CD3 - left
cout << "\x1b[36mChosen passage: CD3 - left\x1b[0m" << endl;
if (context->room_count[4] > 0) {
context->room_count[4]--;
context->room_count[1]++;
}
}
break;
case 3:
if (direction == 0) { // CD4 - right
cout << "\x1b[36mChosen passage: CD4 - right\x1b[0m" << endl;
if (context->room_count[4] > 0) {
context->room_count[4]--;
}
} else { // CD4 - left
cout << "\x1b[36mChosen passage: CD4 - left\x1b[0m" << endl;
if (context->room_count[4] < 9) {
context->room_count[4]++;
}
}
break;
case 4:
if (direction == 0) { // CD5 - down
cout << "\x1b[36mChosen passage: CD5 - down\x1b[0m" << endl;
if (context->room_count[1] < 9) {
context->room_count[1]++;
}
} else { // CD5 - up
cout << "\x1b[36mChosen passage: CD5 - up\x1b[0m" << endl;
if (context->room_count[1] > 0) {
context->room_count[1]--;
}
}
break;
case 5:
if (direction == 0) { // CD6 - down
cout << "\x1b[36mChosen passage: CD6 - down\x1b[0m" << endl;
if (context->room_count[0] > 0) {
context->room_count[0]--;
}
} else { // CD6 - up
cout << "\x1b[36mChosen passage: CD6 - up\x1b[0m" << endl;
if (context->room_count[0] < 9) {
context->room_count[0]++;
}
}
break;
case 6:
if (direction == 0) { // CD7 - right
cout << "\x1b[36mChosen passage: CD7 - right\x1b[0m" << endl;
if (context->room_count[3] > 0) {
context->room_count[3]--;
context->room_count[0]++;
}
} else { // CD7 - left
cout << "\x1b[36mChosen passage: CD7 - left\x1b[0m" << endl;
if (context->room_count[0] > 0) {
context->room_count[0]--;
context->room_count[3]++;
}
}
break;
case 7:
if (direction == 0) { // CD8 - down
cout << "\x1b[36mChosen passage: CD8 - down\x1b[0m" << endl;
if (context->room_count[1] > 0) {
context->room_count[1]--;
context->room_count[0]++;
}
} else { // CD8 - up
cout << "\x1b[36mChosen passage: CD8 - up\x1b[0m" << endl;
if (context->room_count[0] > 0) {
context->room_count[0]--;
context->room_count[1]++;
}
}
break;
}
cout<<endl;
}
};
SC_MODULE(DisplayModule) {
sc_fifo_in<DoorEvent> door_event_fifo;
RoomContext* context;
SC_CTOR(DisplayModule) {
SC_THREAD(display_status);
}
void display_status() {
while (true) {
DoorEvent event;
door_event_fifo.read(event); // czytanie zdarzeń z FIFO
for (int i = 0; i < 5; i++)
{
if (context->room_count[i] > 0)
{
cout<<"S"<<i+1<<" light state: \x1b[32mON\x1b[0m"<<endl;
}
else
{
cout<<"S"<<i+1<<" light state: \x1b[31mOFF\x1b[0m"<<endl;
}
}
cout<<endl;
for (int i = 0; i < ROOM_COUNT; i++) {
switch(context->room_count[i]){
case 0:
cout<<"In room S"<<i+1<<" - nobody"<<endl;
break;
case 1:
cout<<"In room S"<<i+1<<" - 1 person"<<endl;
break;
default:
cout<<"In room S"<<i+1<<" - "<<context->room_count[i]<<" people"<<endl;
break;
}
}
wait(sc_time(1, SC_SEC)); // symulacja czasu
}
}
};
int sc_main(int argc, char* argv[]) {
sc_fifo<DoorEvent> door_fifo(10); // FIFO do komunikacji między modułami
RoomContext* shared_context = new RoomContext(); // Wspólny kontekst przez wskaźnik
// Inicjalizacja kontekstu
shared_context->direction = false;
for (int i = 0; i < ROOM_COUNT; i++) {
shared_context->room_count[i] = 0;
}
for (int i = 0; i < DOOR_COUNT; i++) {
shared_context->door_activation[i] = false;
}
// Konstrukcja modułów
OperationModule operationModule("OperationModule");
DisplayModule displayModule("DisplayModule");
// Przypisanie wspólnego kontekstu przez wskaźnik
operationModule.context = shared_context;
displayModule.context = shared_context;
// Powiązanie FIFO do komunikacji
operationModule.door_event_fifo(door_fifo);
displayModule.door_event_fifo(door_fifo);
// Rozpoczęcie symulacji
sc_start();
delete shared_context;
return 0;
}