Vanilla Tweaks reference
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|
| Pack |
Connected Polished Stones (ConnectedPolishedStones) |
| Section |
Resource Packs |
| Vanilla Tweaks category |
Connected Textures |
| Bedrock Tweaks category |
connected_textures — does not exist yet |
| Picker |
https://vanillatweaks.net/picker/resource-packs/ |
| Version |
26.2 |
Creates a seamless connection between polished stones.

Bedrock feasibility
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|
| Verdict |
blocked (medium confidence) |
| Checked |
2026-07-25 by agent |
Bedrock resource packs have no neighbour-aware texture selection and cannot supply geometry for vanilla blocks, so the seamless join between polished stone blocks cannot be reproduced.
How it would work on Bedrock. Connecting textures needs either a neighbour-aware texture rule or altered block geometry. Neither control point exists: the documented properties of a vanilla block entry in blocks.json are only sound, textures, carried_textures and isotropic, and textures/terrain_texture.json resolves an alias to a single texture, a data-value-indexed array, or position-random variations - none of which can see adjacent blocks. Geometry is also closed: resource_pack/models/ in Mojang/bedrock-samples contains 193 entity .geo.json files and zero block models, and the Bedrock Wiki states "Currently, vanilla block models are not data-driven, so cannot be modified nor found as JSON files in the vanilla resource pack." The polished-stone textures themselves are reachable (e.g. the stone alias array in terrain_texture.json includes stone_andesite_smooth, stone_diorite_smooth, stone_granite_smooth), so a flat retexture is possible - connecting them is not.
Caveats. The variations block-texture feature (blocks.json format_version 1.21.110+) randomises by world position only, not by neighbouring blocks, and is documented for custom blocks. A flat 'seamless-looking' retexture that simply removes the per-block border is the only approximation.
Sources
Maintained by tools/vt-diff. Edits inside this block are overwritten on the next run.
Vanilla Tweaks reference
ConnectedPolishedStones)connected_textures— does not exist yet26.2Bedrock feasibility
Bedrock resource packs have no neighbour-aware texture selection and cannot supply geometry for vanilla blocks, so the seamless join between polished stone blocks cannot be reproduced.
How it would work on Bedrock. Connecting textures needs either a neighbour-aware texture rule or altered block geometry. Neither control point exists: the documented properties of a vanilla block entry in
blocks.jsonare onlysound,textures,carried_texturesandisotropic, andtextures/terrain_texture.jsonresolves an alias to a single texture, a data-value-indexed array, or position-randomvariations- none of which can see adjacent blocks. Geometry is also closed:resource_pack/models/in Mojang/bedrock-samples contains 193 entity.geo.jsonfiles and zero block models, and the Bedrock Wiki states "Currently, vanilla block models are not data-driven, so cannot be modified nor found as JSON files in the vanilla resource pack." The polished-stone textures themselves are reachable (e.g. thestonealias array interrain_texture.jsonincludesstone_andesite_smooth,stone_diorite_smooth,stone_granite_smooth), so a flat retexture is possible - connecting them is not.Caveats. The
variationsblock-texture feature (blocks.jsonformat_version1.21.110+) randomises by world position only, not by neighbouring blocks, and is documented for custom blocks. A flat 'seamless-looking' retexture that simply removes the per-block border is the only approximation.Sources
Maintained by
tools/vt-diff. Edits inside this block are overwritten on the next run.