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# GdxPlugin
<groovy>> **If you are using the Gradle Kotlin DSL, see [README-kotlin](README-kotlin.md)**
</groovy>
GdxPlugin is a Gradle plugin that adds a few [libGDX](https://libgdx.badlogicgames.com/) related tasks to:
* create Texture Packs (a.k.a. Texture Atlases) using [TexturePacker](https://github.com/libgdx/libgdx/wiki/Texture-packer)
* create Bitmap Fonts using [Hiero](https://github.com/libgdx/libgdx/wiki/Hiero)
* create [Nine Patches](https://github.com/libgdx/libgdx/wiki/Ninepatches)
* create Distance Fields from single images using [DistanceFieldGenerator](https://github.com/libgdx/libgdx/wiki/Distance-field-fonts#using-distance-fields-for-arbitrary-images)
**The latest version of this plugin requires Gradle 9.0.0 or higher.**
# Table of Contents
<!-- toc -->
- __[Getting started](#getting-started)__
- __[Add the plugin](#add-the-plugin)__
- __[Packing textures](#packing-textures)__
- __[Creating a Bitmap Font](#creating-a-bitmap-font)__
- __[Creating Nine Patches](#creating-nine-patches)__
- __[Creating Distance Fields](#creating-distance-fields)__
- __[PackTextures task](#packtextures-task)__
- __[Settings](#settings)__
- __[Generating multiple texture packs](#generating-multiple-texture-packs)__
- __[Adding solid color textures](#adding-solid-color-textures)__
- __[Dependencies on BitmapFont or DistanceField task](#dependencies-on-bitmapfont-or-distancefield-task)__
- __[Reusing settings](#reusing-settings)__
- __[Multiple input directories, filtering and renaming](#multiple-input-directories-filtering-and-renaming)__
- __[Using "pack.json"](#using-packjson)__
- __[Custom tasks](#custom-tasks)__
- __[BitmapFont task](#bitmapfont-task)__
- __[Input font and characters](#input-font-and-characters)__
- __[Output font](#output-font)__
- __[Settings](#settings-1)__
- __[Effects](#effects)__
- __[NinePatch task](#ninepatch-task)__
- __[Arguments](#arguments)__
- __[Automatic inset generation](#automatic-inset-generation)__
- __[DistanceField task](#distancefield-task)__
- __[Arguments](#arguments-1)__
- __[General](#general)__
- __[libGDX version](#libgdx-version)__
- __[Changelog](#changelog)__
- __[1.7](#17)__
- __[1.6](#16)__
- __[1.5](#15)__
- __[1.4](#14)__
- __[1.3.3](#133)__
- __[1.3.2](#132)__
- __[1.3.1](#131)__
- __[1.3](#13)__
- __[1.2.2](#122)__
- __[1.2.1](#121)__
- __[1.2](#12)__
- __[1.1.2](#112)__
- __[1.1.1](#111)__
- __[1.1](#11)__
- __[1.0.1](#101)__
<!-- /toc -->
# Getting started
## Add the plugin
Add the plugin to your project:
```groovy
plugins {
id "com.github.blueboxware.gdx" version "<releasedVersion>"
}
```
```kotlin
plugins {
id("com.github.blueboxware.gdx") version "<releasedVersion>"
}
```
## Packing textures
Creating a packTextures task:
```groovy
<testGroovy arg="packTextures" id="Getting Started: packTextures">
packTextures {
// The directory which contains the images to pack
from 'textures/'
// The target directory: 'pack.atlas' is placed in this directory
into 'assets/'
settings {
// Settings for TexturePacker
filterMin = "MipMapLinearNearest"
filterMag = "MipMap"
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="packTextures" id="Getting Started: packTextures">
import com.github.blueboxware.gdxplugin.dsl.*
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
packTextures {
// The directory which contains the images to pack
from("textures/")
// The target directory: 'pack.atlas' is placed in this directory
into("assets/")
settings {
// Settings for TexturePacker
filterMin = MipMapLinearNearest
filterMag = MipMap
}
}
</testKotlin>
```
Run the task (or just do a build):
```dos
gradlew.bat packTextures
```
## Creating a Bitmap Font
To create a Bitmap Font:
```groovy
<testGroovy arg="generateTextFont" id="Getting Started: bitmap font">
bitmapFonts {
// We name the font 'text': this creates a task called 'generateTextFont'
text {
inputFont = file("fonts/roboto.ttf")
outputFile = file("assets/textFont.fnt")
// Create the font in 2 sizes. The created fonts will be put in "textFont32px.fnt" and "textFont64px.fnt"
sizes = [32, 48]
// The settings to use for the fonts
settings {
bold = true
// The effects to apply
effects = [
color {
color = color("#ff0000")
},
shadow {
opacity = 0.4
xDistance = 4
yDistance = 4
}
]
}
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="generateTextFont" id="Getting Started: bitmap font">
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
bitmapFonts {
// We name the font 'text': this creates a task called 'generateTextFont'
create("text") {
inputFont = file("fonts/roboto.ttf")
outputFile = file("assets/textFont.fnt")
// Create the font in 2 sizes. The created fonts will be put in "textFont32px.fnt" and "textFont64px.fnt"
sizes(32, 48)
// The settings to use for the fonts
settings {
bold = true
// The effects to apply
effects = listOf(
color {
color = color("#ff0000")
},
shadow {
opacity = 0.4f
xDistance = 4f
yDistance = 4f
}
)
}
}
}
</testKotlin>
```
Run the task (or just do a build):
```dos
gradlew.bat generateTextFont
```
## Creating Nine Patches
To create Nine Patches:
```groovy
<testGroovy arg="generateBorderNinePatch generateRectangleNinePatch" id="Getting Started: nine patches">
ninePatch {
// Creates a task called generateRectangleNinePatch
rectangle {
image = file('textures/rect.png')
output = file('assets/rect.9.png')
// The insets, as number of pixels from the left/right/top/bottom of the image
left = 2
right = 2
top = 4
bottom = 4
}
// Creates a task called generateBorderNinePatch
border {
image = file('textures/border.png')
output = file('assets/border.9.png')
left = 2
right = 2
top = 4
bottom = 4
// The paddings
// If you don't specify any padding, no padding is included in the ninepatch
paddingLeft = 4
paddingRight = 4
paddingTop = 4
paddingBottom = 4
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="generateBorderNinePatch generateRectangleNinePatch" id="Getting Started: nine patches">
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
ninePatch {
// Creates a task called generateRectangleNinePatch
create("rectangle") {
image = file("textures/rect.png")
output = file("assets/rect.9.png")
// The insets, as number of pixels from the left/right/top/bottom of the image
left = 2
right = 2
top = 4
bottom = 4
}
// Creates a task called generateBorderNinePatch
create("border") {
image = file("textures/border.png")
output = file("assets/border.9.png")
left = 2
right = 2
top = 4
bottom = 4
// The paddings
// If you don't specify any padding, no padding is included in the ninepatch
paddingLeft = 4
paddingRight = 4
paddingTop = 4
paddingBottom = 4
}
}
</testKotlin>
```
To create all the ninepatches, run the `createAllNinePatches` task.
## Creating Distance Fields
To create Distance Fields from single images:
```groovy
<testGroovy arg="generateLogoDistanceField generateTitleDistanceField" id="Getting Started: distanceFields">
distanceFields {
// Creates a task called generateLogoDistanceField
logo {
inputFile = file('textures/logo.png')
downscale = 8
spread = 32f
outputFile = file('assets/logo-df.png')
}
// Creates a task called generateTitleDistanceField
title {
inputFile = file('textures/title.jpg')
downscale = 4
spread = 16f
color = 'ff0000'
outputFile = file('assets/title-df.png')
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="generateLogoDistanceField generateTitleDistanceField" id="Getting Started: distanceFields">
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
distanceFields {
// Creates a task called generateLogoDistanceField
create("logo") {
inputFile = file("textures/logo.png")
downscale = 8
spread = 32f
outputFile = file("assets/logo-df.png")
}
// Creates a task called generateTitleDistanceField
create("title") {
inputFile = file("textures/title.jpg")
downscale = 4
spread = 16f
color = "ff0000"
outputFile = file("assets/title-df.png")
}
}
</testKotlin>
```
# PackTextures task
## Settings
Settings for Texture Packer are specified in a `settings { }` block. See the [libGDX Wiki](https://github.com/libgdx/libgdx/wiki/Texture-packer#settings)
for a list of available settings, their default values and descriptions. To get a quick overview of the available settings you can run the
`texturePackerSettingsHelp` Gradle task.
For reference, these are the most important settings and their default values, as of libGDX 1.10.0:
```groovy
<testGroovy arg="packTextures" id="PackTextures: Settings">
<exclude>
packTextures {
from 'textures/'
into 'assets/'
</exclude>
settings {
pot = true
multipleOfFour = false
paddingX = 2
paddingY = 2
edgePadding = true
duplicatePadding = false
rotation = false
minWidth = 16
minHeight = 16
maxWidth = 1024
maxHeight = 1024
square = false
stripWhitespaceX = false
stripWhitespaceY = false
alphaThreshold = 0
filterMin = "Nearest"
filterMag = "Nearest"
wrapX = "ClampToEdge"
wrapY = "ClampToEdge"
format = "RGBA8888"
alias = true
outputFormat = "png"
jpegQuality = 0.9
ignoreBlankImages = true
fast = false
debug = false
silent = false
combineSubdirectories = false
ignore = false
flattenPaths = false
premultiplyAlpha = false
useIndexes = true
bleed = true
bleedIterations = 2
limitMemory = true
grid = false
scale = [1.0]
scaleSuffix = [""]
scaleResampling = ["bicubic"]
atlasExtension = ".atlas"
prettyPrint = true
legacyOutput = true
}
<exclude>
}
</exclude>
</testGroovy>
```
```kotlin
<testKotlin arg="packTextures" id="PackTextures: Settings">
<exclude>
import com.github.blueboxware.gdxplugin.dsl.*
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
packTextures {
from("textures/")
into("assets/")
</exclude>
settings {
pot = true
multipleOfFour = false
paddingX = 2
paddingY = 2
edgePadding = true
duplicatePadding = false
rotation = false
minWidth = 16
minHeight = 16
maxWidth = 1024
maxHeight = 1024
square = false
stripWhitespaceX = false
stripWhitespaceY = false
alphaThreshold = 0
filterMin = Nearest
filterMag = Nearest
wrapX = ClampToEdge
wrapY = ClampToEdge
format = RGBA8888
alias = true
outputFormat = "png"
jpegQuality = 0.9f
ignoreBlankImages = true
fast = false
debug = false
silent = false
combineSubdirectories = false
ignore = false
flattenPaths = false
premultiplyAlpha = false
useIndexes = true
bleed = true
bleedIterations = 2
limitMemory = true
grid = false
scale = floatArrayOf(1f)
scaleSuffix = arrayOf("")
scaleResampling = arrayOf(Resampling.Bicubic)
atlasExtension = ".atlas"
prettyPrint = true
legacyOutput = true
}
<exclude>
}
</exclude>
</testKotlin>
```
## Generating multiple texture packs
If you want to create multiple texture packs, you can use a `texturePacks { }` block.
The following example creates 3 tasks: pack**Game**Textures, pack**Menu**Textures and pack**GameOver**Textures:
```groovy
<testGroovy arg="packGameTextures packMenuTextures packGameOverTextures" id="PackTextures: Multiple packs">
texturePacks {
// Creates "game.atlas"
game {
from 'textures/game'
into 'assets'
}
// Creates "menu.atlas"
menu {
from 'textures/menu'
into 'assets'
settings {
filterMin = 'MipMapLinearNearest'
filterMag = 'Nearest'
}
}
gameOver {
from 'textures/gameOver'
into 'assets'
// Name the pack "end.atlas" instead of the default "gameOver.atlas"
packFileName = 'end.atlas'
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="packGameTextures packMenuTextures packGameOverTextures" id="PackTextures: Multiple packs">
import com.github.blueboxware.gdxplugin.dsl.*
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
texturePacks {
// Creates "game.atlas"
create("game") {
from("textures/game")
into("assets")
}
// Creates "menu.atlas"
create("menu") {
from("textures/menu")
into("assets")
settings {
filterMin = MipMapLinearNearest
filterMag = Nearest
}
}
create("gameOver") {
from("textures/gameOver")
into("assets")
// Name the pack "end.atlas" instead of the default "gameOver.atlas"
packFileName = "end.atlas"
}
}
</testKotlin>
```
## Adding solid color textures
Sometimes you want a few simple solid color rectangular textures in your atlas, like a single white pixel. Instead of creating these yourself, you can have
the plugin generate them for you with the ```solid { }``` directive:
```groovy
<testGroovy arg="createAllTexturePacks" id="TexturePack solids">
packTextures {
into 'assets/'
from 'textures/'
// Adds a single white pixel named "white"
solid {
name = "white"
}
// Adds a 3x4 red texture named "red"
solid {
name = "red"
color = color("#ff0000") // default: #ffffffff
width = 3 // default: 1
height = 4 // default: 1
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="createAllTexturePacks" id="TexturePack solids">
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
packTextures {
into("assets/")
from("textures/")
// Adds a single white pixel named "white"
solid {
name = "white"
}
// Adds a 3x4 texture patch named "red"
solid {
name = "red"
color = color("#ff0000") // default: #ffffffff
width = 3 // default: 1
height = 4 // default: 1
}
}
</testKotlin>
```
## Dependencies on BitmapFont or DistanceField task
If some of the textures which have to be packed are generated by a bitmap font task or distance field task, you have make sure these tasks are run
first, so that the input for the texture pack is available and up to date. You can do this by making the texture pack task depended on those other
tasks using Gradle's [dependsOn mechanism](https://docs.gradle.org/9.0.0/dsl/org.gradle.api.Task.html#N18537):
```groovy
<testGroovy arg="createAllTexturePacks" id="TexturePack dependencies">
bitmapFonts {
roboto {
// ...
<exclude>
inputFont = file("fonts/roboto.ttf")
outputFile = "assets/textFont.fnt"
sizes = [16]</exclude>
}
}
distanceFields {
logo {
// ...
<exclude>
inputFile = file('textures/logo.png')
outputFile = file('textures/logo-df.png')
</exclude>
}
}
packTextures {
from 'textures/'
into 'assets/'
}
tasks.named("packTextures") {
dependsOn(generateRobotoFont, generateLogoDistanceField)
}
</testGroovy>
```
```kotlin
<testKotlin arg="createAllTexturePacks" id="TexturePack dependencies">
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
bitmapFonts {
create("roboto") {
// ...
<exclude>
inputFont = file("fonts/roboto.ttf")
outputFile = file("assets/textFont.fnt")
sizes(32);
</exclude>
}
}
distanceFields {
create("logo") {
// ...
<exclude>
inputFile = file("textures/logo.png")
downscale = 8
spread = 32f
outputFile = file("assets/logo-df.png")
</exclude>
}
}
packTextures {
from("textures/")
into("assets/")
}
tasks.named("packTextures") {
dependsOn("generateRobotoFont", "generateLogoDistanceField")
}
</testKotlin>
```
## Reusing settings
To reuse settings for multiple texture packs, you can define settings objects with `packSettings { }`<groovy> (`packSettings` has to be
imported from `dsl.Utils`)</groovy>:
```groovy
<testGroovy arg="packGameTextures packMenuTextures packGameOverTextures" id="PackTextures: Reusing settings">
import static com.github.blueboxware.gdxplugin.dsl.Utils.*
// Create base settings
def baseSettings = packSettings {
filterMin = 'MipMapLinearNearest'
filterMag = 'Nearest'
maxWidth = 2048
maxHeight = 2048
}
// Create settings for scaled texture packs, based on the base settings
def scaledPackSettings = packSettings(baseSettings) {
scale = [1, 2]
scaleSuffix = ["Normal", "Scaled"]
scaleResampling = ["bicubic", "bicubic"]
}
texturePacks {
game {
from 'textures/game'
into 'assets'
settings = baseSettings
}
menu {
from 'textures/menu'
into 'assets'
settings = scaledPackSettings
}
gameOver {
from 'textures/gameOver'
into 'assets'
// Use packSettings, but change outputFormat to jpg
settings = packSettings(baseSettings) {
outputFormat = "jpg"
}
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="packGameTextures packMenuTextures packGameOverTextures" id="PackTextures: Reusing settings">
import com.github.blueboxware.gdxplugin.dsl.*
<exclude>
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
// Create base settings
val baseSettings = packSettings {
filterMin = MipMapLinearNearest
filterMag = Nearest
maxWidth = 2048
maxHeight = 2048
}
// Create settings for scaled texture packs based on the base settings
val scaledPackSettings = packSettings(baseSettings) {
scale = floatArrayOf(1f, 2f)
scaleSuffix = arrayOf("Normal", "Scaled")
scaleResampling = arrayOf(Resampling.Bicubic, Resampling.Bicubic)
}
texturePacks {
create("game") {
from("textures/game")
into("assets")
settings = baseSettings
}
create("menu") {
from("textures/menu")
into("assets")
settings = scaledPackSettings
}
create("gameOver") {
from("textures/gameOver")
into("assets")
// Use baseSettings, but change outputFormat to jpg
settings = packSettings(baseSettings) {
outputFormat = "jpg"
}
}
}
</testKotlin>
```
## Multiple input directories, filtering and renaming
Pack Textures tasks implement Gradle's [CopySpec](https://docs.gradle.org/current/javadoc/org/gradle/api/file/CopySpec.html).
:warning: Custom actions (`rename`, `filter`, `eachFile` and `expand`) are not supported when Gradle's
[Configuration Cache](https://docs.gradle.org/current/userguide/configuration_cache.html) is enabled. If you have the
Configuration Cache enabled, and you want to use any of these actions, create a [custom task](#custom-tasks) and disable
the Configuration Cache for that task (with `Task.notCompatibleWithConfigurationCache()`).
```groovy
<testGroovy arg="packTextures" id="PackTextures: CopySpec" nocache>
packTextures {
into 'assets'
from('textures/ui') {
exclude 'test*'
}
from('textures/menu') {
include '*.png'
rename('menu_(.*)', '$1')
}
}
</testGroovy>
```
```kotlin
<testKotlin arg="packTextures" id="PackTextures: CopySpec" nocache>
<exclude>
import com.github.blueboxware.gdxplugin.dsl.*
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
packTextures {
into("assets")
from("textures/ui") {
exclude("test*")
}
from("textures/menu") {
include("*.png")
rename("menu_(.*)", """$1""")
}
}
</testKotlin>
```
## Using "pack.json"
Normally any `pack.json` files in the input directories (and any subdirectories) are ignored. If you want to load the texture packer settings from a
pack.json file instead of defining them in the build file, you can use the `settingsFile` argument:
```groovy
<testGroovy arg="packTextures" id="PackTextures: settingsFile">
packTextures {
from 'textures/'
into 'assets/'
settingsFile = file('textures/pack.json')
}
</testGroovy>
```
```kotlin
<testKotlin arg="packTextures" id="PackTextures: settingsFile">
<exclude>
import com.github.blueboxware.gdxplugin.dsl.*
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
packTextures {
from("textures/")
into("assets/")
settingsFile = file("textures/pack.json")
}
</testKotlin>
```
If you want TexturePacker to use pack.json files found in the input directories and any subdirectories, set `usePackJson` to true:
```groovy
<testGroovy arg="packTextures" id="PackTextures: usePackJson">
packTextures {
from 'textures/'
into 'assets/'
usePackJson = true
}
</testGroovy>
```
```kotlin
<testKotlin arg="packTextures" id="PackTextures: usePackJson">
<exclude>
import com.github.blueboxware.gdxplugin.dsl.*
plugins {
id("com.github.blueboxware.gdx") version "<currentVersion>"
}
</exclude>
packTextures {
from("textures/")
into("assets/")
usePackJson = true
}
</testKotlin>
```
Note that if you specify multiple input directories (see [above](#multiple-input-directories-filtering-and-renaming)), and more than one of the top level directories contain
pack.json files, only one of these is used. Use the `settingsFile` parameter to specify which one.
## Custom tasks
The plugin provides the `PackTextures` task type which can be used to create custom tasks:
```groovy
<testGroovy arg="myPackTask" id="PackTextures: Custom task">
<exclude>task build {}</exclude>
import com.github.blueboxware.gdxplugin.tasks.PackTextures
import com.github.blueboxware.gdxplugin.dsl.PackTexturesConfiguration
def packConfiguration = configure(objects.newInstance(PackTexturesConfiguration.class, "pack", copySpec())) {
into 'assets'
from 'textures'
settings {
atlasExtension = ".assets"