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MotionRec Demo #193

Description

@SplaatSites

Description

Boots completely fine but you can't move and the level looks weird.

Log:

Unknown chunk: PSEM (length 8 at offset 0x842D0)
Unknown chunk: PSYS (length 8 at offset 0x842E0)
Unknown chunk: FEAT (length 56 at offset 0xC7C80)
Loaded "MotionRec_Demo" (0) successfully! [WAD Version 17 / GameMaker version 2023.2.0.0]
Memory after data.win parsing: used=4220304 bytes (4121.4 KB)
VM: Initialized with 531 functions mapped
Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.2.8-0ubuntu0.24.04.1
VM: Reset complete
VM: Reset complete
GL: Compiling default vertex shader
GL: Compiling default fragment shader
GL: Shader default succesfully linked!
GL: 27 Shaders Found
GL: Compiling sh_OLDTVFilter_Bleeding
GL: Compiling sh_OLDTVFilter_Bleeding vertex shader
GL: Compiling sh_OLDTVFilter_Bleeding fragment shader
GL: Shader sh_OLDTVFilter_Bleeding succesfully linked!
GL: Compiling sh_OLDTVFilter_Chromatic
GL: Compiling sh_OLDTVFilter_Chromatic vertex shader
GL: Compiling sh_OLDTVFilter_Chromatic fragment shader
GL: Shader sh_OLDTVFilter_Chromatic succesfully linked!
GL: Compiling sh_OLDTVFilter_Composite
GL: Compiling sh_OLDTVFilter_Composite vertex shader
GL: Compiling sh_OLDTVFilter_Composite fragment shader
GL: Shader sh_OLDTVFilter_Composite succesfully linked!
GL: Compiling sh_OLDTVFilter_Noise
GL: Compiling sh_OLDTVFilter_Noise vertex shader
GL: Compiling sh_OLDTVFilter_Noise fragment shader
GL: Shader sh_OLDTVFilter_Noise succesfully linked!
GL: Compiling sh_OLDTVFilter_Scanline
GL: Compiling sh_OLDTVFilter_Scanline vertex shader
GL: Compiling sh_OLDTVFilter_Scanline fragment shader
GL: Shader sh_OLDTVFilter_Scanline succesfully linked!
GL: Compiling sh_OLDTVFilter_Television
GL: Compiling sh_OLDTVFilter_Television vertex shader
GL: Compiling sh_OLDTVFilter_Television fragment shader
GL: Shader sh_OLDTVFilter_Television succesfully linked!
GL: Compiling sh_OLDTVFilter_Tube
GL: Compiling sh_OLDTVFilter_Tube vertex shader
GL: Compiling sh_OLDTVFilter_Tube fragment shader
GL: Shader sh_OLDTVFilter_Tube succesfully linked!
GL: Compiling shBlue
GL: Compiling shBlue vertex shader
GL: Compiling shBlue fragment shader
GL: Shader shBlue succesfully linked!
GL: Compiling shd_chromatic_aberration
GL: Compiling shd_chromatic_aberration vertex shader
GL: Compiling shd_chromatic_aberration fragment shader
GL: Shader shd_chromatic_aberration succesfully linked!
GL: Compiling shd_chromaticAberration
GL: Compiling shd_chromaticAberration vertex shader
GL: Compiling shd_chromaticAberration fragment shader
GL: Shader shd_chromaticAberration succesfully linked!
GL: Compiling shd_color_theme
GL: Compiling shd_color_theme vertex shader
GL: Compiling shd_color_theme fragment shader
GL: Shader shd_color_theme succesfully linked!
GL: Compiling shd_colourise_shader
GL: Compiling shd_colourise_shader vertex shader
GL: Compiling shd_colourise_shader fragment shader
GL: Shader shd_colourise_shader succesfully linked!
GL: Compiling shd_edgedetect_shader
GL: Compiling shd_edgedetect_shader vertex shader
GL: Compiling shd_edgedetect_shader fragment shader
GL: Shader shd_edgedetect_shader succesfully linked!
GL: Compiling shd_greyscale_shader
GL: Compiling shd_greyscale_shader vertex shader
GL: Compiling shd_greyscale_shader fragment shader
GL: Shader shd_greyscale_shader succesfully linked!
GL: Compiling shd_large_blur_shader
GL: Compiling shd_large_blur_shader vertex shader
GL: Compiling shd_large_blur_shader fragment shader
GL: Shader shd_large_blur_shader succesfully linked!
GL: Compiling shd_pixelate_shader
GL: Compiling shd_pixelate_shader vertex shader
GL: Compiling shd_pixelate_shader fragment shader
GL: Shader shd_pixelate_shader succesfully linked!
GL: Compiling shd_posterise_shader
GL: Compiling shd_posterise_shader vertex shader
GL: Compiling shd_posterise_shader fragment shader
GL: Shader shd_posterise_shader succesfully linked!
GL: Compiling shd_scanlines
GL: Compiling shd_scanlines vertex shader
GL: Compiling shd_scanlines fragment shader
GL: Shader shd_scanlines succesfully linked!
GL: Compiling shd_tunnel_effect
GL: Compiling shd_tunnel_effect vertex shader
GL: Compiling shd_tunnel_effect fragment shader
GL: Shader shd_tunnel_effect succesfully linked!
GL: Compiling shd_UnderWater
GL: Compiling shd_UnderWater vertex shader
GL: Compiling shd_UnderWater fragment shader
GL: Shader shd_UnderWater succesfully linked!
GL: Compiling shGreen
GL: Compiling shGreen vertex shader
GL: Compiling shGreen fragment shader
GL: Shader shGreen succesfully linked!
GL: Compiling shRed
GL: Compiling shRed vertex shader
GL: Compiling shRed fragment shader
GL: Shader shRed succesfully linked!
GL: Compiling shWhite
GL: Compiling shWhite vertex shader
GL: Compiling shWhite fragment shader
GL: Shader shWhite succesfully linked!
GL: Compiling __yy_sdf_shader
GL: Compiling __yy_sdf_shader vertex shader
GL: Compiling __yy_sdf_shader fragment shader
GL: Shader __yy_sdf_shader succesfully linked!
GL: Compiling __yy_sdf_effect_shader
GL: Compiling __yy_sdf_effect_shader vertex shader
GL: Compiling __yy_sdf_effect_shader fragment shader
GL: Shader __yy_sdf_effect_shader succesfully linked!
GL: Compiling __yy_sdf_blur_shader
GL: Compiling __yy_sdf_blur_shader vertex shader
GL: Compiling __yy_sdf_blur_shader fragment shader
GL: Shader __yy_sdf_blur_shader succesfully linked!
GL: Compiling _filter_tintfilter_shader
GL: Compiling _filter_tintfilter_shader vertex shader
GL: Compiling _filter_tintfilter_shader fragment shader
GL: Shader _filter_tintfilter_shader succesfully linked!
GL: Renderer initialized (31 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (64x64)
GL: Loaded TXTR page 1 (2048x2048)
GL: Loaded TXTR page 2 (2048x2048)
GL: Loaded TXTR page 3 (2048x2048)
GL: Loaded TXTR page 4 (2048x2048)
GL: Loaded TXTR page 5 (2048x2048)
GL: Loaded TXTR page 6 (512x512)
GL: Loaded TXTR page 7 (512x512)
GL: Loaded TXTR page 8 (512x512)
GL: Loaded TXTR page 9 (512x512)
GL: Loaded TXTR page 10 (2048x2048)
GL: Loaded TXTR page 11 (2048x2048)
GL: Loaded TXTR page 12 (2048x2048)
GL: Loaded TXTR page 13 (2048x2048)
GL: Loaded TXTR page 14 (2048x2048)
GL: Loaded TXTR page 15 (2048x2048)
GL: Loaded TXTR page 16 (2048x2048)
GL: Loaded TXTR page 17 (2048x2048)
GL: Loaded TXTR page 18 (2048x2048)
GL: Loaded TXTR page 19 (2048x2048)
GL: Loaded TXTR page 20 (256x256)
GL: Loaded TXTR page 21 (256x256)
GL: Loaded TXTR page 22 (256x256)
GL: Loaded TXTR page 23 (2048x2048)
GL: Loaded TXTR page 24 (2048x2048)
GL: Loaded TXTR page 25 (2048x2048)
GL: Loaded TXTR page 26 (2048x2048)
GL: Loaded TXTR page 27 (2048x2048)
GL: Loaded TXTR page 28 (512x1024)
GL: Loaded TXTR page 29 (32x64)
GL: Loaded TXTR page 30 (32x32)
Runner: Executing global init script: gml_GlobalScript_DrawPlayDots
Runner: Executing global init script: gml_GlobalScript_DrawReverseDots
Runner: Executing global init script: gml_GlobalScript_DrawSetText
Runner: Executing global init script: gml_GlobalScript_Easing
Runner: Executing global init script: gml_GlobalScript_instance_nth_nearest
Runner: Executing global init script: gml_GlobalScript_IsPlaying
Runner: Executing global init script: gml_GlobalScript_PalletFunc
Runner: Executing global init script: gml_GlobalScript_SaveRoom
Runner: Executing global init script: gml_GlobalScript_scr_FTF_ENUMS
Runner: Executing global init script: gml_GlobalScript_scr_OLDTVFilter_Draw
Runner: Executing global init script: gml_GlobalScript_scr_OLDTVFilter_Settings
Runner: Executing global init script: gml_GlobalScript_scr_OLDTVFilter_Setup
Runner: Executing global init script: gml_GlobalScript_ScreenShake
Runner: Executing global init script: gml_GlobalScript_Script
Runner: Executing global init script: gml_GlobalScript_SlideTransition
VM: [gml_Object_oMenu_Create_0] Unknown function "font_get_size"!
VM: [gml_Object_oGame_Create_0] Attempted write to read-only built-in 'current_time'
Game: パレット「default」をアンロックしました!
Game: パレット「pico8」をアンロックしました!
Runner: Room loaded: rMenu (room 0) with 7 instances
GL: Created surface 0 with size (1280x720)
Room changed: rMenu (room 0) -> rOpRoom (room 1)
VM: [gml_Object_oPlayer_Create_0] Unknown function "game_set_speed"!
VM: [gml_Script_TintNormal@gml_Object_oPlayer_Create_0] Unknown function "fx_create"!
VM: [gml_Script_TintNormal@gml_Object_oPlayer_Create_0] Unknown function "fx_set_parameter"!
VM: [gml_Script_TintNormal@gml_Object_oPlayer_Create_0] Unknown function "fx_set_single_layer"!
VM: [gml_Script_TintNormal@gml_Object_oPlayer_Create_0] Unknown function "layer_set_fx"!
Runner: Room loaded: rOpRoom (room 1) with 95 instances
Game: 0
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_system_create_layer"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_create"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_shape"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_size"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_color1"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_alpha1"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_speed"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_direction"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_orientation"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_blend"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_type_life"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_emitter_create"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_emitter_region"!
VM: [gml_Object_oPlayer_Other_4] Unknown function "part_emitter_stream"!
VM: [gml_Object_oPlayer_Step_0] Unknown function "move_and_collide"!
VM: [gml_Object_oPlayer_Step_0] Unknown function "game_set_speed"!
Runner: WARNING: GMS2 tile layer has rotated tiles; rotation not yet implemented, drawing unrotated
VM: Reset complete
VM: Reset complete
Bye! :3

Screenshot:

Image

Game URL

https://store.steampowered.com/app/2602230/MotionRec/

WAD Version

WAD Version 17

Butterscotch Target

Desktop (Windows, macOS, Linux)

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