Skip to content

Duplicate full client ResourceManager reload on boot #28

@Magi1053

Description

@Magi1053

Environment

Minecraft 1.21.1
Loader NeoForge 21.1.228 (replace with your exact build)
Create 6.0.10 (replace with your exact build)
Create: Escalated 1.2.1+create.6.0.8 — escalated-1.2.1+create.6.0.8-mc.1.21.1-neoforge.jar

Summary

On client startup, after mod loading finishes and the game is in the long “loading resources / rendering setup” phase, a full resource reload runs twice in one boot when Create: Escalated is installed.

In logs/latest.log this appears as two INFO lines from net.minecraft.server.packs.resources.ReloadableResourceManager, each starting with:

Reloading ResourceManager: vanilla, …

(listing the full pack stack: mods, KubeJS virtual packs, resource packs, etc.)

Expected

One full client Reloading ResourceManager pass on boot, unless something explicit (e.g. changing resource packs) triggers another reload.

Actual

With Create: Escalated present: two Reloading ResourceManager lines in a single boot session.

With Create: Escalated removed (same pack otherwise): one Reloading ResourceManager line for that startup phase.

So the extra full reload correlates with Escalated being present.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions