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Info HUD y offset doesn't account for labels above the HUD #976

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@joel4848

Labels (# active randomat events, disguiser, radar etc.) are cut off if the info HUD is moved too close to the top of the screen. I'm creating this issue to ask for a decision on which potential solution to go for:

  1. Do nothing, let clients move the HUD down a bit if they notice the labels are cut off
    • Easiest, but laziest and unsatisfying
  2. Move the HUD down when labels are added if they would be cut off
    • Probably the best solution, but may look visually weird because the HUD will jump down/up when e.g. the disguiser is enabled/disabled
  3. Make labels draw beneath the HUD if it's positioned within a certain distance of the top of the screen
    • Probably the 'cleanest' solution, but probably not worth the time/effort/other things I'd no doubt inadvertently break in rewriting the label code to do that, compared to option 2

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