Game Details:
Game Name: Rocket League
Stability Level: Medium (on GE-Proton 7-55) / Low (on Proton 9+)
Hardware: PS4 GCN2 (Liverpool APU)
System Configuration:
Runner: GE-Proton 7-55
Launch Options: RADV_DEBUG=nodcc,nohyperz RADV_COMPILER=llvm
In-Game Settings: Performance quality, Bloom OFF, Motion Blur OFF
Performance & Testing Notes:
GE-Proton 7-55 (Recommended): Delivers a locked 60+ FPS experience. Minor vertex geometry stretching/flickering occurs occasionally due to RADV driver pipeline limits on GCN2, but turning off Bloom/Motion Blur minimizes artifacts.
Proton GE 9+ / DXVK 2.x: Results in mid-match GPU hangs and full game freezes because DXVK 2.x mandates Vulkan 1.3 features unsupported by GCN2.
WineD3D / OpenGL (PROTON_USE_WINED3D=1): Completely fixes all graphical artifacts, but causes a massive performance penalty dropping average FPS to ~30 FPS.
Game Details:
Game Name: Rocket League
Stability Level: Medium (on GE-Proton 7-55) / Low (on Proton 9+)
Hardware: PS4 GCN2 (Liverpool APU)
System Configuration:
Runner: GE-Proton 7-55
Launch Options: RADV_DEBUG=nodcc,nohyperz RADV_COMPILER=llvm
In-Game Settings: Performance quality, Bloom OFF, Motion Blur OFF
Performance & Testing Notes:
GE-Proton 7-55 (Recommended): Delivers a locked 60+ FPS experience. Minor vertex geometry stretching/flickering occurs occasionally due to RADV driver pipeline limits on GCN2, but turning off Bloom/Motion Blur minimizes artifacts.
Proton GE 9+ / DXVK 2.x: Results in mid-match GPU hangs and full game freezes because DXVK 2.x mandates Vulkan 1.3 features unsupported by GCN2.
WineD3D / OpenGL (PROTON_USE_WINED3D=1): Completely fixes all graphical artifacts, but causes a massive performance penalty dropping average FPS to ~30 FPS.