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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Digital Sissy — Ephellon</title>
<link rel="stylesheet" href="colors_and_type.css">
<style>
:root { --bg: #dcd4c3; }
body { margin: 0; }
h1, h2, h3, h4, p, .t-lede, .t-h1 { font-family: var(--font-sans); }
a { font-family: var(--font-mono); }
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<div style="background:var(--bg);min-height:100vh;">
<div style="max-width:34rem;margin:0 auto;padding:var(--space-9) var(--space-6) var(--space-8);">
<a href="index.html" class="t-meta" style="color:var(--fg-meta);">← Archive</a>
<div style="border-left:2px solid var(--oxblood);padding-left:var(--space-5);margin-top:var(--space-6);">
<div class="t-stamp" style="color:var(--oxblood);margin-bottom:var(--space-3);">Tabletop · v0.4 Draft</div>
<h1 class="t-h1" style="margin-bottom:var(--space-4);">Digital Sissy</h1>
<p class="t-lede">Alabama heat. A girl who keeps choosing the wrong door. A system that never stops her.</p>
<p>A <em>Powered by the Apocalypse</em> TTRPG about descent, not redemption. A crew of 3–5 works product and schemes to pay off a $10,000 debt in thirty days, before it kills the girl they're all mules for. Tone target: Fargo, early Breaking Bad, True Detective S1.</p>
</div>
<hr style="margin-top:var(--space-7);">
<section style="margin-top:var(--space-6);">
<h4 class="k-label">System</h4>
<p style="font-family:var(--font-sans);">2d6 + stat. Five stats — Charm, Grit, Slick, Heart, Cool. Four tracks run underneath: <strong>Debt</strong> (the campaign clock, $10K / 30 days), <strong>Heat</strong> (party-shared pressure, six steps), <strong>Harm</strong> (per-PC, split Body/Wear), and <strong>Using</strong> (per-PC, the glitter track). No cushion — a PC who dies stays dead; a PC who breaks doesn't come back.</p>
</section>
<section style="margin-top:var(--space-6);">
<h4 class="k-label">Status</h4>
<p style="font-family:var(--font-sans);">Core spec locked at v0.1 — stats, basic moves, all four tracks. Design assets at v0.4: cover, GM screen, handout cards, session-zero sheet, brand identity. Playbooks (twelve archetypes), scheme expansion, and per-playbook advancement are open for v0.2.</p>
</section>
<section style="margin-top:var(--space-6);">
<h4 class="k-label">Links</h4>
<ul class="k-list k-links">
<li><a href="https://ephellon.github.io/dig.sys/">Design preview</a> — cover, lore hub, GM screen, handouts</li>
</ul>
</section>
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</body>
</html>