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This repository was archived by the owner on May 23, 2026. It is now read-only.

FragileDeviations/MabelsShaders

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IMPORTANT NOTICE!

I have moved over to Forgejo.

New page: https://git.weatherelectric.xyz/MabelAmber/MabelsShaders

New installation link: https://git.weatherelectric.xyz/MabelAmber/MabelsShaders.git

This repository will be left up as an archive, but it will not receive future updates. All future updates will be published to the Forgejo repository instead.

MabelsShaders

Various shaders for SLZ URP.

Shaders

LitMAS+

  • LitMAS+ Opaque
  • LitMAS+ Alpha Clip
  • LitMAS+ Transparent
  • LitMAS+ Fade
  • LitMAS Triplanar+ Opaque
  • LitMAS Triplanar+ Alpha Clip
  • LitMAS Triplanar+ Fade
  • LitMAS Triplanar+ Transparent

Difference from LitMAS

  • Bakery MonoSH Lightmap Support
  • Parallax Occlusion Mapping
  • Alpha Clip Support
  • Multiple MetallicGlossMap format support (MAS, MASK, RMA, ORM)
  • Non-Linear Light Probe SH, fixing blue spots on light probes

Outline

  • Outline Lit
  • Outline Unlit

Usage

  • Create material with Outline shader
  • Add a new material slot to your mesh renderer (YOUR MESHRENDERER MUST ONLY HAVE ONE MATERIAL FOR IT TO WORK RIGHT!)
  • Put outline material in it
  • Adjust outline material settings

Vertex Blend

Usage

  • Create material with VertexBlend Shader
  • Make sure your mesh has a Vertex Color attribute
  • Set the texture fields

Credits

  • Bryan Bones, for the original shadergraph. They asked I port it to Amplify, and gave me permission to include it here.

Fractal

  • Fractal Opaque
  • Fractal Transparent
  • Fractal Fade
  • Fractal Alpha Clip

Function

  • Attempts to hide obvious tiling in textures. Best used on terrain textures like dirt or rocks.

Credits

  • Coolkidstan, for the ASE port of Zulubo's Fractal UVs
  • Zulubo, for the original Fractal UV shader

SLZ Decal

Function

  • Literally just Mod2x but with Parallax mapping

SLZ Toon

Difference from SLZ Anime

  • Emissive map support
  • No specular highlights, a real toon shader wouldn't be reflective

Stencils

  • Stencil Writer
  • Stencil Target Lit
  • Stencil Target Unlit

Function

  • Stencil Targets are only visible through Stencil Writers that match the same Stencil Layer. They cannot be seen otherwise.

Local Filters

Function

  • Various color filters that apply to whatever objects are behind the mesh that has this shader

Filters

  • Grayscale
  • Hue Shift
  • Invert
  • Posterization
  • Selective Color
  • Pixelation
  • Dithering
  • Voronoi Distort

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Various shaders for SLZ URP

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