-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameSave.Info.csproj
More file actions
104 lines (104 loc) · 4.31 KB
/
Copy pathGameSave.Info.csproj
File metadata and controls
104 lines (104 loc) · 4.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{937CDE2B-963A-4624-A460-C95676260D35}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameSaveInfo</RootNamespace>
<AssemblyName>GameSave.Info</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>GameSave.Info.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Converters\AConverter.cs" />
<Compile Include="enums\GameType.cs" />
<Compile Include="enums\RegRoot.cs" />
<Compile Include="Files\AFile.cs" />
<Compile Include="Files\Exclude.cs" />
<Compile Include="Files\FileType.cs" />
<Compile Include="Files\Identifier.cs" />
<Compile Include="Files\Include.cs" />
<Compile Include="Game.cs" />
<Compile Include="GameIdentifier.cs" />
<Compile Include="GameVersion.cs" />
<Compile Include="GameXmlFile.cs" />
<Compile Include="Links.cs" />
<Compile Include="Locations\ALocation.cs" />
<Compile Include="enums\EnvironmentVariable.cs" />
<Compile Include="Locations\LocationParent.cs" />
<Compile Include="Locations\LocationPath.cs" />
<Compile Include="Locations\LocationRegistry.cs" />
<Compile Include="Locations\Locations.cs" />
<Compile Include="Locations\LocationShortcut.cs" />
<Compile Include="PlayStation\PlayStation1ID.cs" />
<Compile Include="PlayStation\PlayStation2ID.cs" />
<Compile Include="PlayStation\PlayStation3ID.cs" />
<Compile Include="PlayStation\APlayStationID.cs" />
<Compile Include="PlayStation\PlayStationPortableID.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Registry\RegistryType.cs" />
<Compile Include="Registry\RegistryEntry.cs" />
<Compile Include="ScummVM.cs" />
<Compile Include="VersionNotsupportedException.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\XmlData\XmlData.csproj">
<Project>{427B2AD4-31CC-4308-A9AB-5264D4A51A3B}</Project>
<Name>XmlData</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="structs\" />
</ItemGroup>
<ItemGroup>
<None Include="GameSave.Info.snk" />
<EmbeddedResource Include="GameSaveInfo20.xsd" />
<None Include="GameSaveInfo202.xsd" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>