From d01230eebe24ac3d7f0975f70a3398c6bf868b88 Mon Sep 17 00:00:00 2001 From: "seer-by-sentry[bot]" <157164994+seer-by-sentry[bot]@users.noreply.github.com> Date: Fri, 17 Apr 2026 10:26:44 +0000 Subject: [PATCH] bugfix(network): Correctly set Steam Networking log level after initialization --- .../Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp index e6fa595230a..67936aa9e48 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp @@ -564,8 +564,6 @@ class CSignalingClient : public ISignalingClient NetworkMesh::NetworkMesh() { - SteamNetworkingUtils()->SetGlobalConfigValueInt32(k_ESteamNetworkingConfig_LogLevel_P2PRendezvous, k_ESteamNetworkingSocketsDebugOutputType_Error); - // try a shutdown GameNetworkingSockets_Kill(); @@ -612,6 +610,8 @@ NetworkMesh::NetworkMesh() return; } + SteamNetworkingUtils()->SetGlobalConfigValueInt32(k_ESteamNetworkingConfig_LogLevel_P2PRendezvous, k_ESteamNetworkingSocketsDebugOutputType_Error); + // TODO_STEAM: Dont hardcode, get everything from service SteamNetworkingUtils()->SetGlobalConfigValueString(k_ESteamNetworkingConfig_P2P_STUN_ServerList, "stun:stun.playgenerals.online:53,stun:stun.playgenerals.online:3478,stun.l.google.com:19302,stun1.l.google.com:19302,stun2.l.google.com:19302,stun3.l.google.com:19302,stun4.l.google.com:19302");