From 6dafce87b308452d24e656c63701e22942a54653 Mon Sep 17 00:00:00 2001 From: onefreeman1337 Date: Tue, 11 Aug 2026 08:10:30 -0400 Subject: [PATCH] Add Kinetic UI to libraries.json A GameMaker UI library that draws its widgets from primitives and colour maths at draw time rather than from sprites, so it is resolution independent and adds no texture page entry. Adds one library entry and one author entry. No other lines touched. Co-Authored-By: Claude Opus 5 --- libraries.json | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/libraries.json b/libraries.json index 2ced67c..6d80698 100644 --- a/libraries.json +++ b/libraries.json @@ -393,6 +393,14 @@ "description": "Discord Rich Presence Module for GameMaker Studio 2 IDE.", "authors": ["Mtax"], "tags": ["miscellaneous"] + }, + { + "title": "Kinetic UI", + "url": "https://csaf.itch.io/kinetic-ui", + "description": "A resolution-independent UI library that generates every panel, border, bar and highlight from primitives and colour maths at draw time - no sprites, no nine-slice PNGs and no texture page entry - so a single code path covers 480p to 4K and retheming is editing a palette. Paid asset, written with AI assistance (disclosed on the store listing).", + "authors": ["csaf"], + "tags": ["ui", "graphics"], + "compatibility": ["Studio 2.3"] } ], "authors": { @@ -413,6 +421,12 @@ "name": "Mtax", "github": "Mtax-Development", "discord": "Mtax#9787" + }, + "csaf": { + "name": "CSAF - Corey & Stephanie's Asset Factory", + "github": "onefreeman1337", + "twitter": "CSAFactory", + "website": "https://csaf.itch.io" } } }