The bistro.gltf used by the sample game engine uses basis universal supercompressed textures (KTX2). As per glTF 2.0 spec, this requires the KHR_texture_basisu extension, which the model is lacking:
While this doesn't cause any issues for the tutorial itself, it might cause issues for people trying to use said model or build upon the simple game engine using their own tooling.
The bistro.gltf used by the sample game engine uses basis universal supercompressed textures (KTX2). As per glTF 2.0 spec, this requires the KHR_texture_basisu extension, which the model is lacking:
While this doesn't cause any issues for the tutorial itself, it might cause issues for people trying to use said model or build upon the simple game engine using their own tooling.