Describe
The Poco render.drawDCI command current allows to draw a PebbleDrawCommandImage at a certain position. A good addition would be if it would be possible to map the colors of the image to be drawn.
Why do you think this feature would be useful?
I want to draw complex shapes and change their color dynamically. To draw those shapes, I create an SVG and convert them to pdc files. At the moment, I have to add each shape in each color. But it would be way easier and less resource intensive, if I could just have one shape with a specific color (e.g. #ff0000) and change this color dynamically to any other color.
Describe alternatives you've considered
I tried to create a TTF font from the SVGs to be able to dynamically colorize, however, I got another issue there which is documented here #1631
Describe
The Poco render.drawDCI command current allows to draw a PebbleDrawCommandImage at a certain position. A good addition would be if it would be possible to map the colors of the image to be drawn.
Why do you think this feature would be useful?
I want to draw complex shapes and change their color dynamically. To draw those shapes, I create an SVG and convert them to pdc files. At the moment, I have to add each shape in each color. But it would be way easier and less resource intensive, if I could just have one shape with a specific color (e.g. #ff0000) and change this color dynamically to any other color.
Describe alternatives you've considered
I tried to create a TTF font from the SVGs to be able to dynamically colorize, however, I got another issue there which is documented here #1631