Goal
Improve distance LOD visual quality while keeping the system engine-native, incremental, and safe to ship.
Scope
This roadmap covers the rendering, data, meshing, streaming, persistence, and quality-control work needed to make distant terrain look more stable, detailed, and configurable.
Phase Issues
Success Criteria
- Distant terrain transitions are less visible during movement.
- LOD boundaries avoid cracks, holes, and obvious tile borders.
- Far terrain better represents water, cliffs, vegetation, caves, and overhang-prone terrain.
- LOD startup and movement streaming remain stable under normal gameplay.
- Cached LOD source data avoids needless regeneration across sessions.
- Quality can be tuned without code changes.
Goal
Improve distance LOD visual quality while keeping the system engine-native, incremental, and safe to ship.
Scope
This roadmap covers the rendering, data, meshing, streaming, persistence, and quality-control work needed to make distant terrain look more stable, detailed, and configurable.
Phase Issues
Success Criteria