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RuneAndCode
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rc
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rc
/
SkillEffect.java
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master
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/
SkillEffect.java
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class SkillEffect
{
int mode; /*技能模式:0自身, 1對方, 2地上*/
int trace; /*投擲路徑:0無, 1直線, 2拋物線*/
int position; /*如果是放自身,該特效擺放於角色附近幾個單位,0為直接貼在身上*/
int range; /*偵測範圍*/
int effectType; /*特效貼圖方式:0動態gif, 1連續貼圖, 2連續且持續貼圖*/
int time; /*貼圖間隔(ms)*/
int imgCount; /*特效圖張數*/
/*彈幕*/
int danmaku; /*彈幕:0否1開啟*/
int bulletType; /*發射子彈類型*/
int radius; /*彈幕半徑*/
int circleNum; /*彈幕從自身前方算起繞一圈的數量1=前方,2=前後,4=十字,8=米字*/
/*以下為角色數值變化:增加為正數,減少為負數*/
int HPChange; /*血量*/
int MPChange; /*法力*/
int StrChange; /*力量*/
int DexChange; /*敏捷*/
int IntChange; /*智慧*/
int AtkChange; /*攻擊力*/
int AtkRangeChange; /*攻擊速度*/
double ArmorChange; /*防禦力*/
double MagicArmorChange; /*魔防*/
int SpeedChange; /*跑速*/
int CardChange; /*卡片能量*/
SkillEffect()
{
}
void run()
{
}
}
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