-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathresource_Resources.js.html
More file actions
265 lines (223 loc) · 14.4 KB
/
Copy pathresource_Resources.js.html
File metadata and controls
265 lines (223 loc) · 14.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: resource/Resources.js</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Source: resource/Resources.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new instance of Resources.
*
* @constructor
*
* @class
* @classdesc
*
* The Resources class represents a resource library for data to be used
* within a Rune application. Resources can be added and removed during runtime.
*/
rune.resource.Resources = function() {
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* Objects that enable the loading of new resource files.
*
* @type {rune.resource.Requester}
* @private
*/
this.m_requester = null;
/**
* The resource library's available resources.
*
* @type {Array.<rune.resource.Resource>}
* @private
*/
this.m_resources = [];
//--------------------------------------------------------------------------
// Constructor call
//--------------------------------------------------------------------------
/**
* Invokes secondary class constructor.
*/
this.m_construct();
};
//------------------------------------------------------------------------------
// Public prototype getter and setter methods
//------------------------------------------------------------------------------
/**
* The number of resources currently available in the resource library.
*
* @member {number} length
* @memberof rune.resource.Resources
* @instance
* @readonly
*/
Object.defineProperty(rune.resource.Resources.prototype, "length", {
/**
* @this rune.resource.Resources
* @ignore
*/
get : function() {
return this.m_resources.length;
}
});
//------------------------------------------------------------------------------
// Public prototype methods
//------------------------------------------------------------------------------
/**
* Add a new resource to the resource library.
*
* @param {string} name Resource name (ID).
* @param {Object} data Resource data.
*
* @returns {undefined}
*/
rune.resource.Resources.prototype.add = function(name, data) {
if (this.get(name) == null) {
this.m_resources.push(
new rune.resource.Resource(name, data)
);
}
};
/**
* Empty the resource library.
*
* @returns {undefined}
*/
rune.resource.Resources.prototype.clear = function() {
while (this.m_resources.length) {
this.m_resources[0].dispose();
this.m_resources[0] = null;
this.m_resources.splice(0, 1);
}
};
/**
* Retrieve a specific resource from the resource library. Each resource is
* identified by a unique name (ID). If the desired resource cannot be found,
* null is returned instead.
*
* @param {string} name Resource name (ID).
*
* @returns {rune.resource.Resource}
*/
rune.resource.Resources.prototype.get = function(name) {
var i = this.m_resources.length;
while (i--) {
if (this.m_resources[i]['name'] == name.toLowerCase()) {
return this.m_resources[i];
}
}
return null;
};
/**
* Deletes a specific resource from the resource library. Deleted resources
* are cleared from memory.
*
* @param {string} name Resource name (ID).
*
* @returns {boolean}
*/
rune.resource.Resources.prototype.remove = function(name) {
var i = this.m_resources.length;
while (i--) {
if (this.m_resources[i]['name'] == name.toLowerCase()) {
this.m_resources[i].dispose();
this.m_resources[i] = null;
this.m_resources.splice(i, 1);
return true;
}
}
return false;
};
/**
* Request a set of files to load into the resource library during runtime.
*
* @param {Object} options Request options.
*
* @returns {undefined}
*/
rune.resource.Resources.prototype.request = function(options) {
this.m_requester.load(options);
};
//------------------------------------------------------------------------------
// Public prototype methods (ENGINE)
//------------------------------------------------------------------------------
/**
* Clears the resource library from memory.
*
* @returns {undefined}
* @ignore
*/
rune.resource.Resources.prototype.dispose = function() {
this.clear();
this.m_resources = null;
};
//------------------------------------------------------------------------------
// Protected prototype methods
//------------------------------------------------------------------------------
/**
* The class constructor.
*
* @returns {undefined}
* @protected
* @ignore
*/
rune.resource.Resources.prototype.m_construct = function() {
this.m_constructRequester();
};
//------------------------------------------------------------------------------
// Private prototype methods
//------------------------------------------------------------------------------
/**
* Creates the Loader object.
*
* @returns {undefined}
* @private
*/
rune.resource.Resources.prototype.m_constructRequester = function() {
this.m_disposeLoader();
if (this.m_requester == null) {
this.m_requester = new rune.resource.Requester(this);
}
};
/**
* Removes the Loader object.
*
* @returns {undefined}
* @private
*/
rune.resource.Resources.prototype.m_disposeLoader = function() {
if (this.m_requester instanceof rune.resource.Requester) {
this.m_requester.dispose();
this.m_requester = null;
}
};</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2><h3>Namespaces</h3><ul><li><a href="rune.html">rune</a></li><li><a href="rune.animation.html">animation</a></li><li><a href="rune.camera.html">camera</a></li><li><a href="rune.color.html">color</a></li><li><a href="rune.console.html">console</a></li><li><a href="rune.data.html">data</a></li><li><a href="rune.debug.html">debug</a></li><li><a href="rune.display.html">display</a></li><li><a href="rune.geom.html">geom</a></li><li><a href="rune.input.html">input</a></li><li><a href="rune.media.html">media</a></li><li><a href="rune.net.html">net</a></li><li><a href="rune.particle.html">particle</a></li><li><a href="rune.physics.html">physics</a></li><li><a href="rune.resource.html">resource</a></li><li><a href="rune.scene.html">scene</a></li><li><a href="rune.state.html">state</a></li><li><a href="rune.system.html">system</a></li><li><a href="rune.text.html">text</a></li><li><a href="rune.tilemap.html">tilemap</a></li><li><a href="rune.timer.html">timer</a></li><li><a href="rune.tween.html">tween</a></li><li><a href="rune.ui.html">ui</a></li><li><a href="rune.util.html">util</a></li></ul><h3>Classes</h3><ul><li><a href="rune.animation.Animation.html">Animation</a></li><li><a href="rune.animation.Animations.html">Animations</a></li><li><a href="rune.animation.AnimationScripts.html">AnimationScripts</a></li><li><a href="rune.camera.Camera.html">Camera</a></li><li><a href="rune.camera.CameraFade.html">CameraFade</a></li><li><a href="rune.camera.CameraFlash.html">CameraFlash</a></li><li><a href="rune.camera.Cameras.html">Cameras</a></li><li><a href="rune.camera.CameraShake.html">CameraShake</a></li><li><a href="rune.camera.CameraTargets.html">CameraTargets</a></li><li><a href="rune.camera.CameraTint.html">CameraTint</a></li><li><a href="rune.camera.CameraTintTween.html">CameraTintTween</a></li><li><a href="rune.camera.CameraViewport.html">CameraViewport</a></li><li><a href="rune.color.Color24.html">Color24</a></li><li><a href="rune.color.Color32.html">Color32</a></li><li><a href="rune.color.ColorComponent.html">ColorComponent</a></li><li><a href="rune.console.Console.html">Console</a></li><li><a href="rune.console.ConsoleCommand.html">ConsoleCommand</a></li><li><a href="rune.console.ConsoleCommands.html">ConsoleCommands</a></li><li><a href="rune.console.ConsoleCursor.html">ConsoleCursor</a></li><li><a href="rune.console.ConsoleHistory.html">ConsoleHistory</a></li><li><a href="rune.console.ConsoleInput.html">ConsoleInput</a></li><li><a href="rune.console.ConsoleManager.html">ConsoleManager</a></li><li><a href="rune.console.ConsoleOutput.html">ConsoleOutput</a></li><li><a href="rune.data.Highscores.html">Highscores</a></li><li><a href="rune.data.Loader.html">Loader</a></li><li><a href="rune.data.LoaderDebug.html">LoaderDebug</a></li><li><a href="rune.data.Logo.html">Logo</a></li><li><a href="rune.data.Requests.html">Requests</a></li><li><a href="rune.debug.Debugger.html">Debugger</a></li><li><a href="rune.debug.Framerate.html">Framerate</a></li><li><a href="rune.debug.Histogram.html">Histogram</a></li><li><a href="rune.debug.Master.html">Master</a></li><li><a href="rune.debug.Memory.html">Memory</a></li><li><a href="rune.debug.Music.html">Music</a></li><li><a href="rune.debug.Render.html">Render</a></li><li><a href="rune.debug.Sound.html">Sound</a></li><li><a href="rune.debug.Update.html">Update</a></li><li><a href="rune.display.Artboard.html">Artboard</a></li><li><a href="rune.display.Canvas.html">Canvas</a></li><li><a href="rune.display.DisplayGroup.html">DisplayGroup</a></li><li><a href="rune.display.DisplayGroups.html">DisplayGroups</a></li><li><a href="rune.display.DisplayObject.html">DisplayObject</a></li><li><a href="rune.display.DisplayObjectContainer.html">DisplayObjectContainer</a></li><li><a href="rune.display.Flicker.html">Flicker</a></li><li><a href="rune.display.Frame.html">Frame</a></li><li><a href="rune.display.Graphic.html">Graphic</a></li><li><a href="rune.display.Graphics.html">Graphics</a></li><li><a href="rune.display.Hitbox.html">Hitbox</a></li><li><a href="rune.display.InteractiveObject.html">InteractiveObject</a></li><li><a href="rune.display.Quadtree.html">Quadtree</a></li><li><a href="rune.display.RepeatedGraphic.html">RepeatedGraphic</a></li><li><a href="rune.display.Screen.html">Screen</a></li><li><a href="rune.display.Sprite.html">Sprite</a></li><li><a href="rune.display.Stage.html">Stage</a></li><li><a href="rune.display.Texture.html">Texture</a></li><li><a href="rune.geom.Point.html">Point</a></li><li><a href="rune.geom.Rectangle.html">Rectangle</a></li><li><a href="rune.geom.Vector2D.html">Vector2D</a></li><li><a href="rune.input.Gamepad.html">Gamepad</a></li><li><a href="rune.input.Gamepads.html">Gamepads</a></li><li><a href="rune.input.GamepadsOptions.html">GamepadsOptions</a></li><li><a href="rune.input.Inputs.html">Inputs</a></li><li><a href="rune.input.Keyboard.html">Keyboard</a></li><li><a href="rune.input.KeyboardKey.html">KeyboardKey</a></li><li><a href="rune.input.KeyboardOptions.html">KeyboardOptions</a></li><li><a href="rune.media.Sound.html">Sound</a></li><li><a href="rune.media.SoundChannel.html">SoundChannel</a></li><li><a href="rune.media.Sounds.html">Sounds</a></li><li><a href="rune.net.URLLoader.html">URLLoader</a></li><li><a href="rune.net.URLRequest.html">URLRequest</a></li><li><a href="rune.net.URLResponse.html">URLResponse</a></li><li><a href="rune.particle.Emitter.html">Emitter</a></li><li><a href="rune.particle.EmitterOptions.html">EmitterOptions</a></li><li><a href="rune.particle.Particle.html">Particle</a></li><li><a href="rune.physics.Space.html">Space</a></li><li><a href="rune.physics.Velocity.html">Velocity</a></li><li><a href="rune.resource.Request.html">Request</a></li><li><a href="rune.resource.Requester.html">Requester</a></li><li><a href="rune.resource.RequesterOptions.html">RequesterOptions</a></li><li><a href="rune.resource.Requests.html">Requests</a></li><li><a href="rune.resource.Resource.html">Resource</a></li><li><a href="rune.resource.Resources.html">Resources</a></li><li><a href="rune.scene.Scene.html">Scene</a></li><li><a href="rune.scene.Scenes.html">Scenes</a></li><li><a href="rune.state.State.html">State</a></li><li><a href="rune.state.States.html">States</a></li><li><a href="rune.system.Application.html">Application</a></li><li><a href="rune.system.Config.html">Config</a></li><li><a href="rune.system.Time.html">Time</a></li><li><a href="rune.text.BitmapField.html">BitmapField</a></li><li><a href="rune.text.BitmapFormat.html">BitmapFormat</a></li><li><a href="rune.tilemap.Block.html">Block</a></li><li><a href="rune.tilemap.Tile.html">Tile</a></li><li><a href="rune.tilemap.Tilemap.html">Tilemap</a></li><li><a href="rune.tilemap.TilemapLayer.html">TilemapLayer</a></li><li><a href="rune.timer.Timer.html">Timer</a></li><li><a href="rune.timer.TimerOptions.html">TimerOptions</a></li><li><a href="rune.timer.Timers.html">Timers</a></li><li><a href="rune.tween.Circular.html">Circular</a></li><li><a href="rune.tween.Cubic.html">Cubic</a></li><li><a href="rune.tween.Expo.html">Expo</a></li><li><a href="rune.tween.Linear.html">Linear</a></li><li><a href="rune.tween.Quad.html">Quad</a></li><li><a href="rune.tween.Quart.html">Quart</a></li><li><a href="rune.tween.Quint.html">Quint</a></li><li><a href="rune.tween.Sine.html">Sine</a></li><li><a href="rune.tween.Tween.html">Tween</a></li><li><a href="rune.tween.Tweens.html">Tweens</a></li><li><a href="rune.tween.TweenValue.html">TweenValue</a></li><li><a href="rune.ui.Counter.html">Counter</a></li><li><a href="rune.ui.CounterDigit.html">CounterDigit</a></li><li><a href="rune.ui.Progressbar.html">Progressbar</a></li><li><a href="rune.ui.VTList.html">VTList</a></li><li><a href="rune.ui.VTListElement.html">VTListElement</a></li><li><a href="rune.ui.VTMenu.html">VTMenu</a></li><li><a href="rune.ui.VTMenuPointer.html">VTMenuPointer</a></li><li><a href="rune.util.Executable.html">Executable</a></li><li><a href="rune.util.Filter.html">Filter</a></li><li><a href="rune.util.Math.html">Math</a></li><li><a href="rune.util.Palette.html">Palette</a></li><li><a href="rune.util.Path.html">Path</a></li><li><a href="rune.util.Paths.html">Paths</a></li><li><a href="rune.util.Stack.html">Stack</a></li><li><a href="rune.util.URL.html">URL</a></li></ul>
</nav>
<br class="clear">
<footer>
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.11</a> on Tue Apr 01 2025 09:55:09 GMT+0200 (Central European Summer Time)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>