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README.md

Neon Breakline (Action Runner) formerly Project Forward

Development Start: February 11, 2026 Status: Published April 9, 2026

Developer Notes The game is currently out on Itch.io: https://wallzdev.itch.io/neonbreakline

Project Overview

Neon Breakline was conceived with a "Fast-to-Market" goal, focusing on rapid prototyping and efficient system architecture. The game follows an arcade-style gameplay where horizontal movement is automated, challenging the player to master rhythmic obstacle evasion through precise timing and specialized mechanics (Like the jump, slide, attack and parry).

Technical Implementation (Solo Developer)

As a solo programmer, I focused on creating a robust and modular foundation to ensure smooth gameplay and ease of re-creation:

  • Core Systems: Developed movement, jump, attack, slide, and parry mechanics.
  • State Management: Implemented logic to handle fast-paced transitions between player actions and animations.
  • Level Design Workflow: Created tools to balance mechanics and maintain a continuous gameplay flow.
  • Controller and keyboard support

Current Progress & Challenges

The game is out and will be updated with more levels and polish if there is enough support.