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Copy pathspawn.cs
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49 lines (46 loc) · 1.45 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawn : MonoBehaviour
{
public GameObject pipe;
public float spawnRate = 5;
private float timer = 0;
public float heightOffset = 10;
// private pipemove pipamove;
// Start is called before the first frame update
void Start()
{
spawnPipe();
}
// Update is called once per frame
void Update()
{
if (timer < spawnRate)
{
timer += Time.deltaTime;
}
else {
spawnPipe();
timer = 0;
}
}
// void spawnPipe(){
// float lowestPoint = transform.position.y - heightOffset;
// float highestPoint = transform.position.y + heightOffset;
// Instantiate(pipe, new Vector3(transform.position.x , Random.Range(lowestPoint,highestPoint), 0), transform.rotation);
// }
void spawnPipe()
{
float lowestPoint = transform.position.y - heightOffset;
float highestPoint = transform.position.y + heightOffset;
// GameObject newPipe =
Instantiate(pipe, new Vector3(transform.position.x, Random.Range(lowestPoint, highestPoint), 0), transform.rotation);
// pipamove = newPipe.GetComponent<pipemove>();
// if (pipamove != null)
// {
// pipamove.percepatan += 1f;
// Debug.Log("tambah cepatt");
// }
}
}