Skip to content

UpdateBasedSwappingEnabled does not swap punch_projectile #35

Description

@SCAbruh

Describe the bug
Despite setting UpdateBasedSwappingEnabled to true, the clip `punch_projectile is not swapped.

To Reproduce
Steps to reproduce the behavior:

  1. Enable UpdateBasedSwappingEnabled in config
  2. Install a UST that attempts to swap punch_projectile to, for example, HitEffectiveCommon02.wav
  3. Run ULTRAKILL
  4. Enable the UST
  5. Load into Sandbox
  6. Parry something to trigger punch_projectile

Expected behavior
With a properly formatted *.ust and properly written path, HitEffectiveCommon02.wav should play, but the default punch_projectile plays instead.

Screenshots
2024-09-12 06_35_20-ULTRAKILL
2024-09-12 06_35_42-_C__Program Files (x86)_Steam_steamapps_common_ULTRAKILL_USTs_Splatoon SFX_Splat
2024-09-12 06_58_17-Splatoon SFX

Desktop (please complete the following information):

  • OS: Windows 10 Home 22H2
  • Mod version 1.5.4

Additional context
I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions