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Copy pathD2D1DrawFactory.cpp
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303 lines (284 loc) · 8.7 KB
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#include "D2D1DrawFactory.h"
#include <process.h>
#include <thread>
#pragma comment(lib,"Winmm.lib")
namespace AwpSoftGameModule
{
D2D1Created::D2D1Created()
{
HRESULT hr;
FactoryPtr = nullptr;
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, &FactoryPtr);
if (FAILED(hr))
{
MessageBox(NULL, L"Adapter or driver not support D2D1/DirectX11 !", L"Fatal Error!", MB_ICONERROR);
exit(0);
}
}
D2D1Created::~D2D1Created()
{
if (FactoryPtr) FactoryPtr->Release();
FactoryPtr = nullptr;
}
D2D1DrawFactory::D2D1DrawFactory(HWND hwnd, unsigned int width, unsigned int height)
{
HRESULT hr;
RenderTargetPtr = nullptr;
ImageFactoryPtr = nullptr;
CoInitializeEx(NULL, COINIT_MULTITHREADED);
hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_IWICImagingFactory, (LPVOID*)&ImageFactoryPtr);
if (FAILED(hr))
{
MessageBox(NULL, L"Create Image Factory Failed!", L"Fatal Error!", MB_ICONERROR);
exit(0);
}
hr = FactoryPtr->CreateHwndRenderTarget
(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(hwnd, D2D1::SizeU(width, height)),
&RenderTargetPtr
);
if (FAILED(hr))
{
MessageBox(NULL, L"Create Render Target Failed!", L"Fatal Error!", MB_ICONERROR);
exit(0);
}
CurrentFrequency = 60;
LimitFrequency = 60;
Counter1 = 0;
Counter2 = 0;
}
D2D1DrawFactory::~D2D1DrawFactory()
{
if (RenderTargetPtr) RenderTargetPtr->Release();
RenderTargetPtr = nullptr;
if (ImageFactoryPtr) ImageFactoryPtr->Release();
ImageFactoryPtr = nullptr;
}
void D2D1DrawFactory::drawStep(DrawParametersD2D1 drawPara, bool forceTransform)
{
if (forceTransform || (drawPara.Visible && drawPara.Image != nullptr))
{
D2D1::Matrix3x2F transform = D2D1::Matrix3x2F::Identity();
if (drawPara.HScale != 1.0f || drawPara.WScale != 1.0f)
{
transform = transform * D2D1::Matrix3x2F::Scale(drawPara.WScale, drawPara.HScale, D2D1::Point2F(drawPara.PosCenterX, drawPara.PosCenterY));
}
if (drawPara.RotationDEG != 0.0f)
{
transform = transform * D2D1::Matrix3x2F::Rotation(drawPara.RotationDEG, D2D1::Point2F(drawPara.PosCenterX, drawPara.PosCenterY));
}
RenderTargetPtr->SetTransform(transform);
}
if (!drawPara.Visible || drawPara.Image == nullptr) return;
D2D1_SIZE_F imageSize = drawPara.Image->GetSize();
float leftTopX = drawPara.PosCenterX - drawPara.PicCenterX;
float leftTopY = drawPara.PosCenterY - drawPara.PicCenterY;
RenderTargetPtr->DrawBitmap(drawPara.Image, D2D1::RectF(leftTopX, leftTopY, leftTopX + imageSize.width, leftTopY + imageSize.height), drawPara.SecondaryAlpha, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, nullptr);
}
void D2D1DrawFactory::drawTextStep(TextParametersD2D1 textPara, bool resetTransform)
{
if (!textPara.Visible) return;
if (!textPara.StrBuffer || !textPara.StrLength) return;
if (!textPara.TextFormat)return;
textPara.ColorF.a *= textPara.SecondaryAlpha;
ID2D1SolidColorBrush *colorBrush = nullptr;
HRESULT hr = RenderTargetPtr->CreateSolidColorBrush(textPara.ColorF, (ID2D1SolidColorBrush **)&colorBrush);
if (FAILED(hr)) return;
D2D1_RECT_F layoutRect = D2D1::RectF(textPara.XLeft, textPara.YTop, textPara.XRight, 65536.0f);
if (resetTransform)
{
RenderTargetPtr->SetTransform(D2D1::Matrix3x2F::Identity());
}
RenderTargetPtr->DrawText(textPara.StrBuffer, textPara.StrLength, textPara.TextFormat, layoutRect, colorBrush);
colorBrush->Release();
}
void D2D1DrawFactory::beginDraw()
{
RenderTargetPtr->BeginDraw();
}
bool D2D1DrawFactory::endDraw()
{
int limitfreq = min(LimitFrequency, CurrentFrequency);
int counterex = Counter1 + CurrentFrequency;
Counter2 += limitfreq;
while (Counter2 < counterex)
{
RenderTargetPtr->EndDraw();
RenderTargetPtr->BeginDraw();
Counter2 += limitfreq;
}
Counter2 -= counterex;
Counter1 = 0;
HRESULT hr = RenderTargetPtr->EndDraw();
if (FAILED(hr)) return false;
return true;
}
void D2D1DrawFactory::setDpi(float dpi)
{
RenderTargetPtr->SetDpi(dpi, dpi);
}
void D2D1DrawFactory::setLimitFrequency(int limit)
{
if (limit > 1024) limit = 1024;
else if (limit < 1) limit = 1;
LimitFrequency = limit;
}
void D2D1DrawFactory::correctCurrentFrequency(int current)
{
if (current > 1024) current = 1024;
else if (current < 1) current = 1;
CurrentFrequency = current;
}
ID2D1HwndRenderTarget* D2D1DrawFactory::getInnerHwndRenderTarget()
{
return RenderTargetPtr;
}
ID2D1Bitmap* D2D1DrawFactory::createImageFromMemory(IWICBitmapDecoder * decorderPtr, unsigned char * buffer, unsigned int size)
{
IStream *stream = nullptr;
IWICBitmapFrameDecode *source = nullptr;
IWICFormatConverter *converter = nullptr;
ID2D1Bitmap *bitmap = nullptr;
HRESULT hr;
if (!decorderPtr) return nullptr;
stream = SHCreateMemStream(buffer, size);
if (!stream) return nullptr;
hr = decorderPtr->Initialize(stream, WICDecodeMetadataCacheOnDemand);
if (FAILED(hr))
{
stream->Release();
return nullptr;
}
hr = decorderPtr->GetFrame(0, &source);
stream->Release();
if (FAILED(hr)) return nullptr;
hr = ImageFactoryPtr->CreateFormatConverter(&converter);
if (FAILED(hr))
{
source->Release();
return nullptr;
}
hr = converter->Initialize(
source, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone,
NULL, 0.0f, WICBitmapPaletteTypeMedianCut
);
if (FAILED(hr))
{
converter->Release();
source->Release();
return nullptr;
}
hr = RenderTargetPtr->CreateBitmapFromWicBitmap(converter, NULL, &bitmap);
converter->Release();
source->Release();
if (FAILED(hr)) return nullptr;
return bitmap;
}
ID2D1Bitmap* D2D1DrawFactory::createImageFromMemoryBMP(unsigned char* buffer, unsigned int size)
{
IWICBitmapDecoder* decoder;
HRESULT hr = ImageFactoryPtr->CreateDecoder(GUID_ContainerFormatBmp, NULL, &decoder);
if (FAILED(hr)) return nullptr;
ID2D1Bitmap* temp = createImageFromMemory(decoder, buffer, size);
decoder->Release();
return temp;
}
ID2D1Bitmap* D2D1DrawFactory::createImageFromMemoryJPG(unsigned char* buffer, unsigned int size)
{
IWICBitmapDecoder* decoder;
HRESULT hr = ImageFactoryPtr->CreateDecoder(GUID_ContainerFormatJpeg, nullptr, &decoder);
if (FAILED(hr)) return nullptr;
ID2D1Bitmap* temp = createImageFromMemory(decoder, buffer, size);
decoder->Release();
return temp;
}
ID2D1Bitmap* D2D1DrawFactory::createImageFromMemoryPNG(unsigned char* buffer, unsigned int size)
{
IWICBitmapDecoder* decoder;
HRESULT hr = ImageFactoryPtr->CreateDecoder(GUID_ContainerFormatPng, nullptr, &decoder);
if (FAILED(hr)) return nullptr;
ID2D1Bitmap* temp = createImageFromMemory(decoder, buffer, size);
decoder->Release();
return temp;
}
std::vector<ID2D1Bitmap*> D2D1DrawFactory::createMultipleImagesFromMemoryGIF(unsigned char* buffer, unsigned int size)
{
IWICBitmapDecoder* decoder;
IWICFormatConverter* converter;
HRESULT hr;
hr = ImageFactoryPtr->CreateDecoder(GUID_ContainerFormatGif, NULL, &decoder);
if (FAILED(hr)) return std::vector<ID2D1Bitmap*>();
IStream *stream = SHCreateMemStream(buffer, size);;
IWICBitmapFrameDecode *source = nullptr;
if (!stream) return std::vector<ID2D1Bitmap*>();
hr = decoder->Initialize(stream, WICDecodeMetadataCacheOnDemand);
if (FAILED(hr))
{
decoder->Release();
stream->Release();
return std::vector<ID2D1Bitmap*>();
}
unsigned int frames;
hr = decoder->GetFrameCount(&frames);
if (FAILED(hr) || frames == 0)
{
decoder->Release();
source->Release();
return std::vector<ID2D1Bitmap*>();
}
std::vector<ID2D1Bitmap*> bitmaps(frames, nullptr);
for (unsigned int i = 0; i < frames; i++)
{
bitmaps[i] = nullptr;
hr = decoder->GetFrame(i, &source);
if (FAILED(hr))
{
bitmaps[i] = nullptr;
continue;
}
hr = ImageFactoryPtr->CreateFormatConverter(&converter);
if (FAILED(hr))
{
source->Release();
bitmaps[i] = nullptr;
continue;
}
hr = converter->Initialize(
source, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone,
NULL, 0.0f, WICBitmapPaletteTypeMedianCut
);
if (FAILED(hr))
{
converter->Release();
source->Release();
bitmaps[i] = nullptr;
continue;
}
hr = RenderTargetPtr->CreateBitmapFromWicBitmap(converter, nullptr, &bitmaps[i]);
converter->Release();
source->Release();
}
decoder->Release();
source->Release();
return bitmaps;
}
DrawParametersD2D1::DrawParametersD2D1()
{
PosCenterX = PosCenterY = PicCenterX = PicCenterY = RotationDEG = 0.0f;
SecondaryAlpha = WScale = HScale = 1.0f;
Visible = false;
Image = nullptr;
}
TextParametersD2D1::TextParametersD2D1()
{
Visible = false;
SecondaryAlpha = 1.0f;
StrBuffer = nullptr;
StrLength = 0;
ColorF = { 1.0f,1.0f,1.0f,1.0f };
TextFormat = nullptr;
XLeft = YTop = 0.0f;
XRight = 1280.0f;
}
};