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Copy pathSaveSettingAPI.lua
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30 lines (30 loc) · 1.11 KB
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Copy pathSaveSettingAPI.lua
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30 lines (30 loc) · 1.11 KB
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getgenv()['MyName'] = game.Players.LocalPlayer.Name
getgenv()['JsonEncode'] = function(msg)
return game:GetService("HttpService"):JSONEncode(msg)
end
getgenv()['JsonDecode'] = function(msg)
return game:GetService("HttpService"):JSONDecode(msg)
end
getgenv()['Check_Setting'] = function(Name)
if not isfolder('SaveSetting') then
makefolder('SaveSetting')
end
if not isfile('SaveSetting/'..Name..'_'..'Setting.json') then
writefile('SaveSetting/'..Name..'_'..'Setting.json',JsonEncode(getgenv().Setting))
end
end
getgenv()['Get_Setting'] = function(Name)
if isfolder('SaveSetting') and isfile('SaveSetting/'..Name..'_'..'Setting.json') then
getgenv().Setting = JsonDecode(readfile('SaveSetting/'..Name..'_'..'Setting.json'))
return getgenv().Setting
else
Check_Setting(Name)
end
end
getgenv()['Update_Setting'] = function(Name)
if isfolder('SaveSetting') and isfile('SaveSetting/'..Name..'_'..'Setting.json') then
writefile('SaveSetting/'..Name..'_'..'Setting.json',JsonEncode(getgenv().Setting))
else
Check_Setting(Name)
end
end