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RendererComponent.cpp
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50 lines (41 loc) · 1.44 KB
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#include "RendererComponent.h"
#include "DekiEngine.h"
#include "ComponentInterfaceAdapters.h"
// ============================================================================
// Component Registration
// ============================================================================
// NOTE: s_Properties[] and s_ComponentMeta are now auto-generated in
// RendererComponent.gen.h (included at end of RendererComponent.h)
// Register ISortableProvider adapter for sorting order queries
static struct RendererSortableRegistrar {
RendererSortableRegistrar() {
ComponentInterfaceAdapters::Register(
ISortableProvider::InterfaceID, RendererComponent::StaticType,
[](DekiComponent* c) -> void* {
return static_cast<ISortableProvider*>(static_cast<RendererComponent*>(c));
});
}
} s_rendererSortableReg;
// ============================================================================
// Pure virtual destructor still needs a definition
RendererComponent::~RendererComponent() = default;
void RendererComponent::SetSortingOrder(int order)
{
sortingOrder = order;
}
int32_t RendererComponent::GetSortingOrder() const
{
return sortingOrder;
}
#ifdef V_ENGINE_ENABLE_MASK
void RendererComponent::SetMaskMode(MaskRenderMode mode, uint8_t stencilId)
{
mask_mode = mode;
stencil_id = stencilId;
}
void RendererComponent::ClearMask()
{
mask_mode = MaskRenderMode::None;
stencil_id = 0;
}
#endif