Hi, i didnt find anything on this so I thought id ask here:
I get this lua error constantly, even with cell being the only addon enabled:
`
Message: Interface/AddOns/Cell/RaidFrames/UnitButton.lua:1753: attempt to perform boolean test on local 'isFullUpdate' (a secret boolean value, while execution tainted by 'Cell')
Time: Wed Aug 12 14:02:42 2026
Count: 3
Stack:
[Interface/AddOns/Cell/RaidFrames/UnitButton.lua]:1753: in function <Interface/AddOns/Cell/RaidFrames/UnitButton.lua:1745>
[Interface/AddOns/Cell/RaidFrames/UnitButton.lua]:3150: in function <Interface/AddOns/Cell/RaidFrames/UnitButton.lua:3094>
Locals:
self=CellSoloFramePlayer SoloFrame.lua:10{
_debuffs_normal=
__unitName="Koljasha"
__unitGuid="Player-1104-0ADCEA2F"
_missing_auras=
_debuffs_dispel=
RightEdge=Texture NineSlice.lua:52
fade=
_debuffs_big=
__tickCount=1
_shouldShowPowerBar=true
__updateElapsed=0.038000
Center=Texture NineSlice.lua:52
_indicatorsReady=true
height=50
_buffs=
powerSize=2
BottomEdge=Texture NineSlice.lua:52
BottomRightCorner=Texture NineSlice.lua:52
BottomLeftCorner=Texture NineSlice.lua:52
TopRightCorner=Texture NineSlice.lua:52
_buffs_cache=
_debuffs_raid=
TopLeftCorner=Texture NineSlice.lua:52
backdropInfo=
orientation="horizontal"
width=80
TopEdge=Texture NineSlice.lua:52
__displayedGuid="Player-1104-0ADCEA2F"
indicators=
widgets=
_debuffs_cache=
_debuffs=
_debuffs_glow_current=
LeftEdge=Texture NineSlice.lua:52
states=
}
updateInfo=
{
addedAuras=
isFullUpdate=
}
unit="player"
isFullUpdate=
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)="attempt to perform boolean test on local 'isFullUpdate' (a secret boolean value, while execution tainted by 'Cell')"
F=
I=
`
Is this an issue because of the new patch?
Hi, i didnt find anything on this so I thought id ask here:
I get this lua error constantly, even with cell being the only addon enabled:
`
Message: Interface/AddOns/Cell/RaidFrames/UnitButton.lua:1753: attempt to perform boolean test on local 'isFullUpdate' (a secret boolean value, while execution tainted by 'Cell')
Time: Wed Aug 12 14:02:42 2026
Count: 3
Stack:
[Interface/AddOns/Cell/RaidFrames/UnitButton.lua]:1753: in function <Interface/AddOns/Cell/RaidFrames/UnitButton.lua:1745>
[Interface/AddOns/Cell/RaidFrames/UnitButton.lua]:3150: in function <Interface/AddOns/Cell/RaidFrames/UnitButton.lua:3094>
Locals:
self=CellSoloFramePlayer SoloFrame.lua:10{
_debuffs_normal=
__unitName="Koljasha"
__unitGuid="Player-1104-0ADCEA2F"
_missing_auras=
_debuffs_dispel=
RightEdge=Texture NineSlice.lua:52
fade=
_debuffs_big=
__tickCount=1
_shouldShowPowerBar=true
__updateElapsed=0.038000
Center=Texture NineSlice.lua:52
_indicatorsReady=true
height=50
_buffs=
powerSize=2
BottomEdge=Texture NineSlice.lua:52
BottomRightCorner=Texture NineSlice.lua:52
BottomLeftCorner=Texture NineSlice.lua:52
TopRightCorner=Texture NineSlice.lua:52
_buffs_cache=
_debuffs_raid=
TopLeftCorner=Texture NineSlice.lua:52
backdropInfo=
orientation="horizontal"
width=80
TopEdge=Texture NineSlice.lua:52
__displayedGuid="Player-1104-0ADCEA2F"
indicators=
widgets=
_debuffs_cache=
_debuffs=
_debuffs_glow_current=
LeftEdge=Texture NineSlice.lua:52
states=
}
updateInfo=
addedAuras=
isFullUpdate=
}
unit="player"
isFullUpdate=
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)=nil
(*temporary)="attempt to perform boolean test on local 'isFullUpdate' (a secret boolean value, while execution tainted by 'Cell')"
F=
I=
`
Is this an issue because of the new patch?