According to specifications of Networking.HttpRequest.
There are both callback and savePath. That means that technically, you don't need callback if the only thing you need is to download files. But non existant callback field crashes the game. That result in strange code with empty callbacks. Accepting "null" as callback without game crash would be great!
According to specifications of Networking.HttpRequest.
There are both callback and savePath. That means that technically, you don't need callback if the only thing you need is to download files. But non existant callback field crashes the game. That result in strange code with empty callbacks. Accepting "null" as callback without game crash would be great!