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executable file
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#include <vector>
#include <fstream>
#include <queue>
#include <iterator>
#include "CS207/SDLViewer.hpp"
#include "CS207/Util.hpp"
#include "CS207/Color.hpp"
#include "Graph.hpp"
/** An iterator that skips over elements of another iterator based on whether
* those elements satisfy a predicate.
*
* Given an iterator range [@a first, @a last) and a predicate @a pred,
* this iterator models a filtered range such that all i with
* @a first <= i < @a last and @a pred(*i) appear in order of the original range.
*/
template <typename Pred, typename It>
class filter_iterator
: private equality_comparable<filter_iterator<Pred,It>> {
public:
// Get all of the iterator traits and make them our own
typedef typename std::iterator_traits<It>::value_type value_type;
typedef typename std::iterator_traits<It>::pointer pointer;
typedef typename std::iterator_traits<It>::reference reference;
typedef typename std::iterator_traits<It>::difference_type difference_type;
typedef typename std::input_iterator_tag iterator_category;
typedef filter_iterator<Pred,It> self_type;
// Constructor
filter_iterator(const Pred& p, const It& first, const It& last)
: p_(p), it_(first), end_(last) {
// HW1 #4: YOUR CODE HERE
while(it_ != end_ && !p_(*it_))
++it_;
}
// HW1 #4: YOUR CODE HERE
// Supply definitions AND SPECIFICATIONS for:
//return the value_type object pointed by the filter_iterator
value_type operator*() const{
return *it_;
}
/*return the filter_Iterator that points to the next value_type object
*and satisfies the predicate
*/
self_type& operator++(){
if (it_ == end_)
return *this;
do{
++it_;
} while (it_ != end_ && !p_(*it_));
return *this;
}
//True if (it_ == last): When filter_iterator
//reaches its last position
/*Test whether this filter_iterator is the same as @a x
* two filter_iterators are the same if they point to the
* same value_type object
*/
bool operator==(const self_type& x) const{
return (it_ == x.it_);
}
private:
Pred p_;
It it_;
It end_;
};
/** Helper function for constructing filter_iterators.
*
* Usage:
* // Construct an iterator that filters odd values out and keeps even values.
* std::vector<int> a = ...;
* auto it = make_filtered(a.begin(), a.end(), [](int k) {return k % 2 == 0;});
*/
template <typename Pred, typename Iter>
filter_iterator<Pred,Iter> make_filtered(const Iter& it, const Iter& end,
const Pred& p) {
return filter_iterator<Pred,Iter>(p, it, end);
}
// HW1 #4: YOUR CODE HERE
// Specify and write an interesting predicate on the nodes.
// Explain what your predicate is intended to do and test it.
// If you'd like you may create new nodes and tets files.
//Delete all isolated nodes
//Only show half of structure
struct MyPredicate{
template <typename NODE>
bool operator()(const NODE& n) {
return (n.degree()!=0 && n.position().x<n.position().z);
}
};
/** Test predicate for HW1 #4 */
struct SlicePredicate {
template <typename NODE>
bool operator()(const NODE& n) {
return n.position().x < 0;
}
};
struct MyComparator {
Point p_;
MyComparator(const Point& p) : p_(p) {
};
template <typename NODE>
bool operator()(const NODE& node1, const NODE& node2) const {
double d1;
double d2;
d1 = (node1.position().x - p_.x)*(node1.position().x - p_.x)
+(node1.position().y - p_.y)*(node1.position().y - p_.y)
+(node1.position().z - p_.z)*(node1.position().z - p_.z);
d2 = (node2.position().x - p_.x)*(node2.position().x - p_.x)
+(node2.position().y - p_.y)*(node2.position().y - p_.y)
+(node2.position().z - p_.z)*(node2.position().z - p_.z);
return d1 < d2;
}
};
/** Calculate shortest path lengths in @a g from the nearest node to @a point.
* @param[in,out] g Input graph
* @param[in] point Point to find the nearest node to.
* @post Graph has modified node values indicating the minimum path length
* to the nearest node to @a point
* @post Graph nodes that are unreachable to the nearest node to @a point have
* the value() -1.
* @return The maximum path length found.
*
* Finds the nearest node to @a point and treats that as the root node for a
* breadth first search.
* This sets node's value() to the length of the shortest path to
* the root node. The root's value() is 0. Nodes unreachable from
* the root have value() -1.
*/
int shortest_path_lengths(Graph<int>& g, const Point& point) {
// HW1 #4: YOUR CODE HERE
std::cout<<"entered BFS"<<std::endl;
std::queue<Point::size_type> BFSqueue; //Queue for BFS
std::vector<bool> visited(g.size(), false); //if (visited[i]==true) node i has been visited. default false
unsigned int max = 0; //keep track of the maxium distance
Graph<int>::node_iterator root_it = std::min_element(g.node_begin(), g.node_end(), MyComparator(point));
//set all node values to be -1
for(Graph<int>::node_iterator it=g.node_begin(); it != g.node_end(); ++it){
(*it).value() = -1;
}
//set root node value to be 0
(*root_it).value() = 0;
visited[(*root_it).index()] = true;
BFSqueue.push((*root_it).index());
while(!BFSqueue.empty()){
//dequeue the first element and examine its neighbors
Point::size_type current = BFSqueue.front();
BFSqueue.pop();
for (Graph<int>::incident_iterator it = g.node(current).edge_begin(); it != g.node(current).edge_end(); ++it){
Point::size_type neighbor = (*it).node2().index();
if (!visited[neighbor]){
//get the value for unvisited neighbors
g.node(neighbor).value() = g.node(current).value() + 1;
max = g.node(neighbor).value();
//mark the neighbor as visited
visited[neighbor] = true;
//enqueue the neighbor
BFSqueue.push(neighbor);
}
}
}
return max;
}
int main(int argc, char** argv)
{
// Check arguments
if (argc < 3) {
std::cerr << "Usage: " << argv[0] << " NODES_FILE TETS_FILE\n";
exit(1);
}
// Construct a Graph
typedef Graph<int> GraphType;
GraphType graph;
std::vector<GraphType::node_type> nodes;
// Create a nodes_file from the first input argument
std::ifstream nodes_file(argv[1]);
// Interpret each line of the nodes_file as a 3D Point and add to the Graph
Point p;
while (CS207::getline_parsed(nodes_file, p))
nodes.push_back(graph.add_node(p));
// Create a tets_file from the second input argument
std::ifstream tets_file(argv[2]);
// Interpret each line of the tets_file as four ints which refer to nodes
std::array<int,4> t;
while (CS207::getline_parsed(tets_file, t))
for (unsigned i = 1; i < t.size(); ++i)
for (unsigned j = 0; j < i; ++j)
graph.add_edge(nodes[t[i]], nodes[t[j]]);
// Print out the stats
std::cout << graph.num_nodes() << " " << graph.num_edges() << std::endl;
// Launch the SDLViewer
CS207::SDLViewer viewer;
viewer.launch();
// HW1 #4: YOUR CODE HERE
// Use shortest_path_lengths to set the node values to the path lengths
// Construct a Color functor and view with the SDLViewer
unsigned int max;
max = shortest_path_lengths(graph, Point(-1, 0, 1));
/* color functor that colors a graph's nodes using a heat map, based on
* the integer value stored in the nodes
*/
class Make_distance{
public:
Make_distance(unsigned int max):max_(max){
}
CS207::Color operator() (Graph<int>::Node n){
if (n.value() != -1)
return CS207::Color::make_heat(double(n.value())/max_);
else
return CS207::Color::make_heat(1);
}
private:
unsigned int max_;
};
auto node_map = viewer.empty_node_map(graph);
auto it_begin = make_filtered(graph.node_begin(), graph.node_end(),MyPredicate());
auto it_end = make_filtered(graph.node_end(), graph.node_end(),MyPredicate());
viewer.add_nodes(it_begin, it_end, Make_distance(max), node_map);
viewer.center_view();
return 0;
}