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Copy pathAvlTree.cs
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234 lines (215 loc) · 6.99 KB
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using System.Text;
namespace AvlTree;
public class AvlTree
{
private Node? Root { get; set; }
public AvlTree() { }
public AvlTree(int[] ids)
{
foreach (var id in ids)
Insert(id);
}
private void Insert(int id)
{
Root = DoInsert(Root, id);
}
private Node DoInsert(Node? node, int id)
{
// 新节点
if (node == null)
return new Node() { Id = id, Height = 1, Left = null, Right = null };
if (id > node.Id)
node.Right = DoInsert(node.Right, id);
else if (id < node.Id)
node.Left = DoInsert(node.Left, id);
else
return node; // 重复key不插入
// 刷新插入后的树高
node.RefreshHeight();
// 判断是否要旋转
var factor = node.Factor;
if (factor > 1)
{
var leftChild = node.Left!;
var leftChildFactor = leftChild.Factor;
if (leftChildFactor >= 0) // 这样写,但是不可能出现等于
return Ll(node);
else
return Lr(node);
}
else if (factor < -1)
{
var rightChild = node.Right!;
var rightChildFactor = rightChild.Factor;
if (rightChildFactor <= 0) // 这样写,但是不可能出现等于
return Rr(node);
else
return Rl(node);
}
return node;
}
public Node? Find(int id)
{
return DoFind(Root, id);
}
private static Node? DoFind(Node? node, int id)
{
if (node == null)
return null;
if (id > node.Id)
return DoFind(node.Right, id);
else if (id < node.Id)
return DoFind(node.Left, id);
return node;
}
public void Remove(int id)
{
Root = DoRemove(Root, id);
}
private static Node? DoRemove(Node? node, int id)
{
if (node == null)
return null;
if (id > node.Id)
node.Right = DoRemove(node.Right, id);
else if (id < node.Id)
node.Left = DoRemove(node.Left, id);
else
{
if (node.Left == null && node.Right == null)
node = null;
else if (node.Left == null || node.Right == null)
node = node.Left ?? node.Right;
else
{
var rightMinNode = node.Right;
while (rightMinNode.Left != null)
rightMinNode = rightMinNode.Left;
node.Id = rightMinNode.Id;
node.Right = DoRemove(node.Right, rightMinNode.Id);
}
}
if (node == null)
return node;
// 刷新插入后的树高
node.RefreshHeight();
// 判断是否要旋转
var factor = node.Factor;
if (factor > 1)
{
var leftChild = node.Left!;
var leftChildFactor = leftChild.Factor;
node = leftChildFactor >= 0 ? Ll(node) : Lr(node); // 删除时,需要判断等于0
}
else if (factor < -1)
{
var rightChild = node.Right!;
var rightChildFactor = rightChild.Factor;
node = rightChildFactor <= 0 ? Rr(node) : Rl(node); // 删除时,需要判断等于0
}
return node;
}
private static Node Ll(Node maxNode)
{
var midNode = maxNode.Left!;
maxNode.Left = midNode.Right;
midNode.Right = maxNode;
maxNode.RefreshHeight();
midNode.RefreshHeight();
return midNode;
}
private static Node Rr(Node minNode)
{
var midNode = minNode.Right!;
minNode.Right = midNode.Left;
midNode.Left = minNode;
minNode.RefreshHeight();
midNode.RefreshHeight();
return midNode;
}
// LR旋转可以替换为对maxNode左孩子minNode执行左旋(LL),然后再对maxNode执行右旋(RR)
// 本方法不想分两步,直接一步将MidNode"提上来"
private static Node Lr(Node maxNode)
{
var minNode = maxNode.Left!;
var midNode = minNode.Right!;
// 可能失去孩子的两个节点分给他们可能存在的新孩子
minNode.Right = midNode.Left;
maxNode.Left = midNode.Right;
// 中间节点成为新的父亲
midNode.Left = minNode;
midNode.Right = maxNode;
// 先刷新两侧收养孩子的节点,最后再刷新父亲节点
minNode.RefreshHeight();
maxNode.RefreshHeight();
midNode.RefreshHeight();
return midNode;
}
// RL旋转可以替换为对minNode的右孩子maxNode执行右旋(RR),然后再对minNode执行左旋(LL)
// 本方法不想分两步,直接一步将MidNode"提上来"
private static Node Rl(Node minNode)
{
var maxNode = minNode.Right!;
var midNode = maxNode.Left!;
// 可能失去孩子的两个节点分给他们可能存在的新孩子
minNode.Right = midNode.Left;
maxNode.Left = midNode.Right;
// 中间节点成为新的父亲
midNode.Left = minNode;
midNode.Right = maxNode;
// 先刷新两侧收养孩子的节点,最后再刷新父亲节点
minNode.RefreshHeight();
maxNode.RefreshHeight();
midNode.RefreshHeight();
return midNode;
}
public void ShowLog()
{
StringBuilder sb = new("层序遍历:\n");
DoShowLog(Root, sb);
Console.WriteLine(sb);
}
private static void DoShowLog(Node? node, StringBuilder sb)
{
Queue<Node?> queue = new();
queue.Enqueue(node);
int curLayer = 0;
int totalLayer = node?.Height ?? 0;
while(queue.Count > 0)
{
int count = queue.Count;
string layerOutput = "";
++curLayer;
bool isFirstSiblingInCurrentLayer = true;
for (int i=0; i< count; ++i)
{
var indent = (int)(Math.Pow(2, (totalLayer - curLayer)));
if (curLayer > 1 && !isFirstSiblingInCurrentLayer)
indent <<= 1;
var curNode = queue.Dequeue();
if (curNode != null)
{
layerOutput += Indent(indent - 1) + curNode.Id.ToString().PadLeft(4, ' ');
queue.Enqueue(curNode.Left);
queue.Enqueue(curNode.Right);
}
else if (curLayer <= totalLayer)
{
layerOutput += Indent(indent - 1) + "NULL";
if (curLayer < totalLayer)
{
queue.Enqueue(null);
queue.Enqueue(null);
}
}
isFirstSiblingInCurrentLayer = false;
}
sb.AppendLine(layerOutput);
sb.AppendLine();
}
}
private static string Indent(int n)
{
return string.Concat(Enumerable.Repeat(" ", n));
}
}