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Copy pathRbTree.cs
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315 lines (294 loc) · 9.57 KB
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namespace RbTree;
public class RbTree
{
public Node Root { get; private set; } = Node.Nil;
public RbTree() { }
public RbTree(int[] keys)
{
foreach (var key in keys)
Insert(key);
}
public void Insert(int key)
{
var explorer = Root;
var behind = explorer;
while (explorer != Node.Nil)
{
behind = explorer;
if (key > explorer.Key)
explorer = explorer.Right;
else if (key < explorer.Key)
explorer = explorer.Left;
else
return;
}
var newNode = new Node(key) { Parent = behind, Color = Color.Red };
if (behind != Node.Nil)
{
if (key > behind.Key)
behind.Right = newNode;
else
behind.Left = newNode;
}
else
{
// 插入根
Root = newNode;
}
// 尝试循环调整
var checkNode = newNode;
do { checkNode = FixupAfterInsert(checkNode); }
while (checkNode != Node.Nil);
}
private Node FixupAfterInsert(Node node)
{
// 根叶黑
if (node == Root)
{
node.Color = Color.Black;
return Node.Nil;
}
// !不红红
if (node.Parent.Color == Color.Black)
return Node.Nil;
// 处理叔叔是红色节点的情况 -> 黑下沉,红冒泡,抛出问题,交由上层去处理
// 叔、父、爷变色,进一步处理爷爷
if (node.Uncle.Color == Color.Red)
{
node.Uncle.Color = Color.Black;
node.Parent.Color = Color.Black;
node.Grandpa.Color = Color.Red;
return node.Grandpa;
}
// 处理叔叔是黑色节点的情况 -> 叔叔黑色,所以可以自由进行旋转,由偏链转为对称链,即可在子树范围内解决问题
// 四种旋转,旧、新根变色
else
{
node.Grandpa.Color = Color.Red;
if (node.Grandpa.Left == node.Parent)
{
if (node.Parent.Left == node)
{
node.Parent.Color = Color.Black;
RightRotation(node.Grandpa);
}
else
{
node.Color = Color.Black;
Lr(node.Grandpa);
}
}
else
{
if (node.Parent.Left == node)
{
node.Color = Color.Black;
Rl(node.Grandpa);
}
else
{
node.Parent.Color = Color.Black;
LeftRotation(node.Grandpa);
}
}
return Node.Nil;
}
}
public void Remove(int key)
{
var explorer = Root;
while (explorer != Node.Nil)
{
if (key > explorer.Key)
explorer = explorer.Right;
else if (key < explorer.Key)
explorer = explorer.Left;
else
{
// 没有孩子
if (explorer.Left == Node.Nil && explorer.Right == Node.Nil)
{
// 删除单个黑节点:可能需要多次循环处理
if (explorer.Color == Color.Black)
{
var dealNode = explorer;
do { dealNode = FixupBeforeRemove(dealNode); }
while (dealNode != Node.Nil);
}
// 删除普通节点
if (explorer != Root)
{
if (explorer.Parent.Left == explorer)
explorer.Parent.Left = Node.Nil;
else
explorer.Parent.Right = Node.Nil;
}
// 删除根节点 -> 变成空节点
else
Root = Node.Nil;
return;
}
// 只有一个孩子 -> 替代后变黑
else if (explorer.Left == Node.Nil || explorer.Right == Node.Nil)
{
var successor = explorer.Left == Node.Nil ? explorer.Right : explorer.Left;
successor.Parent = explorer.Parent;
if (explorer.Parent != Node.Nil)
{
if (explorer.Parent.Left == explorer)
explorer.Parent.Left = successor;
else
explorer.Parent.Right = successor;
}
successor.Color = Color.Black;
// 删除根节点 -> 新根继位
if (explorer == Root)
Root = successor;
return;
}
// 两个孩子,后继节点代替,随后去移除后继节点
else
{
var successor = explorer.Right;
while (successor.Left != Node.Nil)
successor = successor.Left;
explorer.Key = successor.Key;
key = successor.Key;
explorer = explorer.Right;
}
}
}
}
private Node FixupBeforeRemove(Node node)
{
if (node == Root)
return Node.Nil;
// 兄弟是红色 -> 转换成兄弟是黑色
if (node.Sibling.Color == Color.Red)
{
// 兄弟红色,需要转换(保留待删除的节点)
node.Sibling.Color = node.Parent.Color;
node.Parent.Color = Color.Red;
if (node.Parent.Left == node)
LeftRotation(node.Parent);
else
RightRotation(node.Parent);
return node;
}
// 兄弟是黑色
else
{
// 有红侄子:处理后结束
if (node.Sibling.Left.Color == Color.Red || node.Sibling.Right.Color == Color.Red)
{
if (node.Parent.Left == node.Sibling)
{
if (node.Sibling.Left.Color == Color.Red)
{
node.Sibling.Left.Color = node.Sibling.Color;
node.Sibling.Color = node.Parent.Color;
node.Parent.Color = Color.Black;
RightRotation(node.Parent);
}
else
{
node.Sibling.Right.Color = node.Parent.Color;
node.Parent.Color = Color.Black;
Lr(node.Parent);
}
}
else
{
if (node.Sibling.Left.Color == Color.Red)
{
node.Sibling.Left.Color = node.Parent.Color;
node.Parent.Color = Color.Black;
Rl(node.Parent);
}
else
{
node.Sibling.Right.Color = node.Sibling.Color;
node.Sibling.Color = node.Parent.Color;
node.Parent.Color = Color.Black;
LeftRotation(node.Parent);
}
}
return Node.Nil;
}
// 全是黑侄子
else
{
var parent = node.Parent;
node.Sibling.Color = Color.Red;
// 如果父亲是根节点,直接返回
if (parent == Root)
return Node.Nil;
// 如果父节点是红色,变黑即可
if (parent.Color == Color.Red)
{
parent.Color = Color.Black;
return Node.Nil;
}
return parent;
}
}
}
private void LeftRotation(Node node)
{
var outParent = node.Parent;
var rightNode = node.Right;
var rightLeftNode = rightNode.Left;
rightNode.Left = node;
node.Parent = rightNode;
node.Right = rightLeftNode;
if (rightLeftNode != Node.Nil)
rightLeftNode.Parent = node;
rightNode.Parent = outParent;
if (node != Root)
{
if (outParent.Left == node)
outParent.Left = rightNode;
else
outParent.Right = rightNode;
}
else
{
Root = rightNode;
}
}
private void RightRotation(Node node)
{
var outParent = node.Parent;
var leftNode = node.Left;
var leftRightNode = leftNode.Right;
leftNode.Right = node;
node.Parent = leftNode;
node.Left = leftRightNode;
if (leftRightNode != Node.Nil)
leftRightNode.Parent = node;
leftNode.Parent = outParent;
if (node != Root)
{
if (outParent.Left == node)
outParent.Left = leftNode;
else
outParent.Right = leftNode;
}
else
{
Root = leftNode;
}
}
private void Lr(Node node)
{
var leftNode = node.Left;
LeftRotation(leftNode);
RightRotation(node);
}
private void Rl(Node node)
{
var rightNode = node.Right;
RightRotation(rightNode);
LeftRotation(node);
}
}