Instead of using percentage units, we should use virtual pixels to draw our rooms and items, allowing players to create rooms that are not square.
We should also add multiple scaling options, for example Scaling.REAL, which would mean that each virtual pixel is exactly one real pixel, Scaling.FILL_PARENT to stretch the room to it's parent canvas size, etc.
Instead of using percentage units, we should use virtual pixels to draw our rooms and items, allowing players to create rooms that are not square.
We should also add multiple scaling options, for example
Scaling.REAL, which would mean that each virtual pixel is exactly one real pixel,Scaling.FILL_PARENTto stretch the room to it's parent canvas size, etc.