Is your feature request related to a problem? Please describe.
Currently, if you want an entity to persist through a scene change, you need to manually overwrite their scene on scene change.
Describe the solution you'd like
Introduce a DontDestroyOnLoad method on Entity, to place it into a persistent scene that cannot be unloaded.
Is your feature request related to a problem? Please describe.
Currently, if you want an entity to persist through a scene change, you need to manually overwrite their scene on scene change.
Describe the solution you'd like
Introduce a
DontDestroyOnLoadmethod on Entity, to place it into a persistent scene that cannot be unloaded.