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Add Mesh LOD support #60

Description

@japsuu

Is your feature request related to a problem? Please describe.
Currently there is no built-in support for Mesh Level Of Detail (LOD).

Describe the solution you'd like
Implement a LOD component with the following functionality:

  • support for changing the active mesh, based on distance to the rendering camera (make sure to sample the camera position only every x frames)
  • hide mesh beyond max range.

Additional context
This should allow the user to avoid rendering subpixel triangles (tris smaller than a single pixel)

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