Skip to content

Skeletons imported with meshes are rotated #8

Description

@SkyNinja

This one's a little strange, but when a skeleton is imported alongside a mesh, be it one embedded in a .mesh or .dmesh, or one loaded alongside a .outfit file, the skeleton is rotated approx. 1.2° along the global x-axis when compared to a skeleton imported from a .skel or a .dskel, resulting in bones not lining up with the mesh correctly.

In the pictures below, the highlighted skeleton is the one imported alongside the mesh. The second image shows detail on how misaligned the upper bones become.
2020-07-20
2020-07-20 (1)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions