Hi leoasis, I've been trying to find a way to control the interval to which onPlaying is called but couldn't find any in docs or source code.
So I tried understanding the code and build it myself but couldn't figure it out.
What I did was I added a new property called "updateInterval" and gave it to html5PollingInterval (the property I think is relevant to this usecase in soundmanager2).
This is a spinet of my change (at line 183) in your code:
177 this.stopCreatingSound = _createSound({
178 url: this.props.url,
179 autoLoad: this.props.autoLoad,
180 volume: this.props.volume,
181 position: this.props.playFromPosition || this.props.position || 0,
182 playbackRate: this.props.playbackRate,
183 html5PollingInterval: this.props.updateInterval,
184 whileloading: function whileloading() {
185 instance.props.onLoading(this);
186 },
And then in my code I added updateInterval and set it to 50:
<Sound
url={audioUrl}
playStatus={playStatus}
onPlaying={(player) => {handleOnPlaying(player);}}
position={audioPos}
onFinishedPlaying={handleFinishedPlaying}
updateInterval={50}
/>
But the result show an interval of about 200 to 300

This is crucial to my use case and would love to have your feedback.
Thank you in advance
Hi leoasis, I've been trying to find a way to control the interval to which onPlaying is called but couldn't find any in docs or source code.
So I tried understanding the code and build it myself but couldn't figure it out.
What I did was I added a new property called "updateInterval" and gave it to html5PollingInterval (the property I think is relevant to this usecase in soundmanager2).
This is a spinet of my change (at line 183) in your code:
And then in my code I added updateInterval and set it to 50:
But the result show an interval of about 200 to 300
This is crucial to my use case and would love to have your feedback.
Thank you in advance