From 176c1093e80880ec00df2a7ba7110d0127ed40b7 Mon Sep 17 00:00:00 2001 From: Gary Hsu Date: Mon, 3 Aug 2026 16:23:34 -0700 Subject: [PATCH] Use an absolute path for CompileShaders.cmd Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: 714b4495-258e-4645-abf7-26c17bc29d5b --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 2b83cd43..1d478c7f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -229,7 +229,7 @@ if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango"))) MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd" DEPENDS ${SHADER_SOURCES} COMMENT "Generating HLSL shaders..." - COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log" + COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd" > "${COMPILED_SHADERS}/compileshaders.log" WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders" USES_TERMINAL) endif()