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using BenchmarkDotNet.Attributes;
using FixedMathSharp.Bounds;
namespace FixedMathSharp.Benchmarks;
[MemoryDiagnoser]
public class Vector3dBenchmarks
{
private readonly Vector3d[] _left = BenchmarkFixtures.VectorsA;
private readonly Vector3d[] _right = BenchmarkFixtures.VectorsB;
private static readonly Fixed64 s_checkDistanceThreshold = new Fixed64(16);
private static readonly Fixed64 s_two = new Fixed64(2);
private static readonly Vector3d s_extremeCandidate = new(
Fixed64.MaxValue,
Fixed64.MaxValue,
Fixed64.MaxValue);
private static readonly Vector3d s_extremeCurrent = new(
Fixed64.MinValue,
Fixed64.MinValue,
Fixed64.MinValue);
private static readonly Vector3d s_extremeDirection = new(
Fixed64.MaxValue,
Fixed64.MaxValue,
Fixed64.MaxValue);
[Benchmark]
public Vector3d Add()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i] + _right[i];
return accumulator;
}
[Benchmark]
public Vector3d AddStatic()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Add(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d AddInPlace()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d value = _left[i];
accumulator += value.AddInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector3d SubtractStatic()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Subtract(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d TryAddSubtractExact()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
if (Vector3d.TryAdd(_left[i], _right[i], out Vector3d sum)
&& Vector3d.TrySubtract(_left[i], _right[i], out Vector3d difference))
{
accumulator += sum + difference;
}
}
return accumulator;
}
[Benchmark]
public Vector3d AddSubtractInverseChecked()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d sum = _left[i] + _right[i];
Vector3d difference = _left[i] - _right[i];
if (sum - _right[i] == _left[i] && difference + _right[i] == _left[i])
accumulator += sum + difference;
}
return accumulator;
}
[Benchmark]
public Vector3d SubtractInPlace()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d value = _left[i];
accumulator += value.SubtractInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector3d AddMultiply()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += (_left[i] + _right[i]) * Fixed64.Half;
return accumulator;
}
[Benchmark]
public Vector3d Midpoint()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Midpoint(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d MultiplyStatic()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Multiply(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d MultiplyInPlace()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d value = _left[i];
accumulator += value.MultiplyInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector3d DivideStatic()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Divide(_left[i], s_two);
return accumulator;
}
[Benchmark]
public Vector3d DivideInPlace()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d value = _left[i];
accumulator += value.DivideInPlace(s_two);
}
return accumulator;
}
[Benchmark]
public Vector3d ChainedReturnByValue()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d scaledRight = Vector3d.Multiply(_right[i], Fixed64.Quarter);
Vector3d value = Vector3d.Add(_left[i], _right[i]);
value = Vector3d.Multiply(value, Fixed64.Half);
value = Vector3d.Divide(value, s_two);
accumulator += Vector3d.Subtract(value, scaledRight);
}
return accumulator;
}
[Benchmark]
public Vector3d ChainedInPlaceAssignment()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d scaledRight = Vector3d.Multiply(_right[i], Fixed64.Quarter);
Vector3d value = _left[i];
value = value.AddInPlace(_right[i])
.MultiplyInPlace(Fixed64.Half)
.DivideInPlace(s_two)
.SubtractInPlace(scaledRight);
accumulator += value;
}
return accumulator;
}
[Benchmark]
public Fixed64 Dot()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Dot(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public int CompareProjectionSaturatingOrdinary()
{
int accumulator = 0;
for (int i = 0; i < _left.Length; i++)
{
accumulator += Vector3d.Dot(
_left[i] - _right[i],
BenchmarkFixtures.NormalizedAxes[i]).CompareTo(Fixed64.Zero);
}
return accumulator;
}
[Benchmark]
public int CompareProjectionSaturatingExtreme()
{
int accumulator = 0;
for (int i = 0; i < BenchmarkFixtures.SampleCount; i++)
{
accumulator += Vector3d.Dot(
s_extremeCandidate - s_extremeCurrent,
s_extremeDirection).CompareTo(Fixed64.Zero);
}
return accumulator;
}
[Benchmark]
public int CompareProjectionExactOrdinary()
{
int accumulator = 0;
for (int i = 0; i < _left.Length; i++)
{
accumulator += Vector3d.CompareProjection(
_left[i],
_right[i],
BenchmarkFixtures.NormalizedAxes[i]);
}
return accumulator;
}
[Benchmark]
public int CompareProjectionExactExtreme()
{
int accumulator = 0;
for (int i = 0; i < BenchmarkFixtures.SampleCount; i++)
{
accumulator += Vector3d.CompareProjection(
s_extremeCandidate,
s_extremeCurrent,
s_extremeDirection);
}
return accumulator;
}
[Benchmark]
public Vector3d Cross()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Cross(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Fixed64 Magnitude()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i].Magnitude;
return accumulator;
}
[Benchmark]
public Vector3d Normalized()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i].Normalized;
return accumulator;
}
[Benchmark]
public Vector3d NormalizeInPlace()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector3d value = _left[i];
accumulator += value.NormalizeInPlace();
}
return accumulator;
}
[Benchmark]
public Vector3d GetNormalized()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.GetNormalized(_left[i]);
return accumulator;
}
[Benchmark]
public Vector3d Project()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Project(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d ProjectOnPlane()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.ProjectOnPlane(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d ProjectPointOnPlane()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
{
var plane = new FixedPlane(_right[i], Vector3d.Dot(_right[i], _left[i]) * Fixed64.Quarter);
accumulator += Vector3d.ProjectOnPlane(_left[i], plane);
}
return accumulator;
}
[Benchmark]
public Fixed64 Angle()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Angle(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector3d ClosestPointOnLineSegment()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.ClosestPointOnLineSegment(_right[i], _left[i], _left[i] + _right[i]);
return accumulator;
}
[Benchmark]
public int IsNormalized()
{
int count = 0;
for (int i = 0; i < _left.Length; i++)
{
if (_left[i].IsNormalized())
count++;
}
return count;
}
[Benchmark]
public Fixed64 Distance()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Distance(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public int DistanceThreshold()
{
int count = 0;
for (int i = 0; i < _left.Length; i++)
{
if (Vector3d.Distance(_left[i], _right[i]) <= s_checkDistanceThreshold)
count++;
}
return count;
}
[Benchmark]
public int CheckDistance()
{
int count = 0;
for (int i = 0; i < _left.Length; i++)
{
if (_left[i].CheckDistance(_right[i], s_checkDistanceThreshold))
count++;
}
return count;
}
[Benchmark]
public Vector3d Lerp()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector3d.Lerp(_left[i], _right[i], Fixed64.Half);
return accumulator;
}
}