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Copy pathaggressive.cpp
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113 lines (105 loc) · 2.25 KB
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#include "aggressive.h"
#include <iostream>
void aggressive::execute(Player* user){
while (canAttack(user)){
vector<Country*> countries = user->GetCountries();
for (size_t i = 0; i < countries.size(); i++)
{
Country** a = countries[i]->getAdjacent();
for (int j = 0; j < countries[i]->getAdjacentCount(); j++)
{
if (a[j]->occupiedBy->name != user->name)
{
if (countries[i]->getNumberOfPieces() > a[j]->getNumberOfPieces())
{
Battle battle(countries[i], a[j]);
}
}
}
}
}
}
bool aggressive::canAttack(Player* user){
vector<Country*> countries = user->GetCountries();
for (size_t i = 0; i < countries.size(); i++)
{
Country** a = countries[i]->getAdjacent();
for (int j = 0; j < countries[i]->getAdjacentCount(); j++)
{
if (a[j]->occupiedBy->name != user->name)
{
if (countries[i]->getNumberOfPieces() > a[j]->getNumberOfPieces())
{
return true;
}
}
}
}
return false;
}
int aggressive::reinforce(Player* user)
{
int max = 0;
int index = 0;
vector<Country*> countries = user->GetCountries();
for (size_t i = 0; i < countries.size(); i++)
{
int tmp = 0;
for (int j = 0; j < countries[i]->getAdjacentCount(); j++)
{
Country** a = countries.at(i)->getAdjacent();
if ((*a)->occupiedBy->name != user->name)
tmp++;
}
if (tmp > max)
{
max = tmp;
index = i;
}
}
return index;
}
void aggressive::fortification(Player* user)
{
vector<Country*> countries = user->GetCountries();
vector<Country*> temp;
int max;
int index;
for (size_t i = 0; i < countries.size(); i++)
{
Country** a = countries[i]->getAdjacent();
for (int j = 0; j < countries[i]->getAdjacentCount(); j++)
{
if (a[j]->occupiedBy->name == user->name)
{
temp.push_back(a[j]);
}
}
}
max = 0;
index = 0;
Country** country = NULL;
if (temp.size() > 0)
{
for (int k = 0; k < temp.size(); k++)
{
int tmp = 0;
for (int j = 0; j < temp[k]->getAdjacentCount(); j++)
{
Country** a = countries.at(k)->getAdjacent();
if ((*a)->occupiedBy->name != user->name)
{
tmp++;
country = a;
}
}
if (tmp > max)
{
max = tmp;
index = k;
}
}
temp[index]->numberOfPieces = (*country)->numberOfPieces - 1;
(*country)->numberOfPieces = 1;
}
}