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Copy pathCustomFunctions.js
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165 lines (135 loc) · 6.83 KB
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//Custom
var Toggle = function(bool){
this = bool;
};
Toggle.prototype.on = function() {
this = true;
};
Toggle.prototype.off = function(){
this = false;
};
Toggle.prototype.toggle = function() {
this = !this;
};
//ModPE
ModPE.downloadFile = function(url, downloadDir, fileName) {
var file = new java.io.File(android.os.Environment.getExternalStorageDirectory().getAbsolutePath() + "/" + dowloadDir + (downloadIr.charAt(downloadDir.length - 1) == "/" ? fileName : "/" + fileName));
file.createNewFile();
var fos = new java.io.FileOutputStream(file);
var response = android.net.http.AndroidHttpClient.newInstance("ModPE.downloadFile()").execute(new org.apache.http.client.methods.HttpGet(url)).response.getEntity().writeTo(fos);
fos.close();
};
//Level
//Level.getPlayer = name => return Server.getAllPlayers[Server.getAllPlayerNames().indexOf(name)];
Level.getAllEntities = function(typeId) {
var retarr = [];
for(var i in Entity.getAll()) if(Entity.getEntityTypeId(Entity.getAll()[i]) == typeId || (!typeId && typeId != 0)) retarr.push(Entity.getAll()[i]);
return retarr;
};
//Level.clearChest = (x, y, z) => if(Level.getTile(x, y, z) == 54) for(var i = 0; i < 27; i++) Level.setChestSlot(x, y, z, i, 0, 0, 0);
Level.spawnJockey = function(x, y, z, mobs) {
var ents = [];
if(mobs.length < 2) return [];
for(var i in mobs) {
var e = mobs[i];
if((e > 9 && e < 14) || (e > 31 && e < 37)) ents.push(Level.spawnMob(x, y, z, e, null));
else {
if(!(e instanceof Array)) return;
if(((e[0] < 10 || e[0] > 13) && (e[0] < 32 || e[0] > 36)) || !e[0]) return;
var ent = Level.spawnMob(x, y, z, e[0], e[1]);
if(e[2] || e[2] == 0) Entity.setRenderType(ent, e[2]);
if(e[3] || e[3] == 0) Entity.setHealth(ent, e[3]);
if(e[4] || e[4] == 0) Entity.setNameTag(ent, e[4]);
if(e[5] || e[5] == 0) Entity.setRot(ent, e[5], Entity.getPitch(ent));
if(e[6] || e[6] == 0) Entity.setRot(ent, Entity.getYaw(ent), e[6]);
}
}
for(var i = ents.length - 1; i; i--) Entity.rideAnimal(ents[i], ents[i - 1]);
return ents;
};
//Level.extinguishFire = (x, y, z, side) => net.zhuoweizhang.mcpelauncher.ScriptManager.nativeExtinguishFire(x, y, z, side);
//Entity
Entity.duplicate = function(entity, x, y, z) {
var ent = Level.spawnMob(x, y, z, Entity.getEntityTypeId(entity), Entity.getMobSkin(entity));
Entity.setAnimalAge(ent, Entity.getAnimalAge(entity));
Entity.setRenderType(ent, Entity.getRenderType(entity));
Entity.setRot(ent, Entity.getYaw(entity), Entity.getPitch(entity));
Entity.setHealth(ent, Entity.getHealth(entity));
Entity.setVelX(ent, Entity.getVelX(entity));
Entity.setVelY(ent, Entity.getVelY(entity));
Entity.setVelZ(ent, Entity.getVelZ(entity));
Entity.setNameTag(ent, Entity.getNameTag(entity));
};
//Player
//Player.setInventorySlot = (slot, id, amount, damage) => net.zhuoweizhang.mcpelauncher.ScriptManager.nativeSetInventorySlot(slot + 9, id, amount, damage);
//Player.removeCarriedItem = () => Player.clearInventorySlot(Player.getSelectedSlotId());
//Player.removeFromCarriedItem = amount => Entity.setCarriedItem(Player.getEntity(), Player.getCarriedItemCount() - amount ? Player.getCarriedItem() : 512, Player.getCarriedItem(), Player.getCarriedItemCount() - amount, Player.getCarriedItemData());
//Player.addToCarriedItem = amount => Entity.setCarriedItem(Player.getEntity(), Player.getCarriedItem(), Player.getCarriedItemCount() + amount, Player.getCarriedItemData());
Player.removeItemInventory = function(id, amount, damage) {
if(!amount) amount = 255 * 255;
if(!damage) damage = 0;
var count = 0;
for(var i = 0; i < 255; i++) if(Player.getInventorySlot(i) == id && Player.getInventorySlotData(i) == damage) {
Player.clearInventorySlot(i);
count += Player.getInventorySlotCount(i);
}
if(count > amount) Player.addItemInventory(id, count - amount, damage);
};
//Player.clearInventory = () => for(var i = 0; i < 255; i++) Player.clearInventorySlot(i);
Player.checkForInventoryItem = function(id, amount, damage) {
if(!amount) amount = 1;
if(!damage) damage = 0;
if(!id) id = 0;
var count = 0;
for(var i = 0; i < 255; i++) if(Player.getInventorySlot(i) == id && Player.getInventorySlotData(i) == damage) count += Player.getInventorySlotCount(i);
return count >= amount;
};
//Item
Item.defineItem = function(id, unlocalizedName, localizedName, stackLimit, maxDamage, category, textureName, additionalTextures) {
ModPE.setItem(id, textureName, additionalTextures, unlocalizedName, stackLimit ? stackLimit : 64);
ModPE.langEdit("item." + unlocalizedName + ".name", localizedName);
Item.setMaxDamage(id, maxDamage);
Item.setCategory(id, category, 0);
};
Item.defineFoodItem = function(id, unlocalizedName, localizedName, halfHeartsRestored, stackLimit, maxDamage, category, textureName, additionalTextures) {
ModPE.setFoodItem(id, textureName, additionalTextures, halfHeartsRestored, unlocalizedName, stackLimit ? stackLimit : 64);
ModPE.langEdit("item." + unlocalizedName + ".name", localizedName);
Item.setMaxDamage(id, maxDamage);
Item.setCategory(id, category, 0);
};
//Item.getItemByUnlocalizedName = unlocalizedName) => for(var i = 0; i < 512; i++) if(Item.getName(i, 0, 1)) if(Item.getName(i, 0, 1).split(".")[1] == unlocalizedName) return i;
//Item.setFoil = (id, value) => Item.setProperties(id,{"foil": value});
//Item.setName = (id, damage, name) => if(Item.getName(id, damage, 1)) ModPE.langEdit(Item.getName(id, damage, 1) + ".name", name);
Item.getAllItems = function() {
var retarr = [];
for(var i = 0; i < 512; i++) if(Item.getName(i, 0, 1)) if(Item.getName(i, 0, 1).split(".")[0] == "item") retarr.push(i);
return retarr;
};
//Block
Block.getAllBlocks = function() {
function is(i) {
return !Item.getName(i, 0, 1) && (!i || i == 253 || i == 254 || i == 255);
}
var retarr = [];
for(var i = 0; i < 256; i++) {
if(is(i)) retarr.push(i);
if(Item.getName(i, 0, 1)) if(Item.getName(i, 0, 1).split(".")[0] == "tile") retarr.push(i);
}
return retarr;
};
Block.defineBlock = function(id, unlocalizedName, localizedName, textures, baseMaterial, isOpaque, renderShape, destroyTime, explosionResistance, lightLevel, color, renderLayer, shape) {
com.mojang.minecraftpe.MainActivity.currentMainActivity.get().runOnUiThread({run: function() {
var ScriptManager = net.zhuoweizhang.mcpelauncher.ScriptManager;
try {
ScriptManager.nativeDefineBlock(id, unlocalizedName, ScriptManager.expandTexturesArray(textures).names, ScriptManager.expandTexturesArray(textures).coords, baseMaterial, isOpaque, renderShape);
ModPE.langEdit("tile." + unlocalizedName + ".name", localizedName);
Block.setDestroyTime(id, destroyTime);
Block.setExplosionResistance(id, explosionResistance);
Block.setLightLevel(id, lightLevel);
if(color instanceof Array) Block.setColor(id, color);
Block.setRenderLayer(id, renderLayer);
if(shape instanceof Array) Block.setShape(id, shape[0], shape[1], shape[2], shape[3], shape[4], shape[5]);
} catch(e) {}
}});
};
//Server