Is your feature request related to a problem? Please describe.
Researching Riverworld often requires modifying files to test its behavior. This is currently a painful exercise since the files must be constantly reset and restored.
Describe the solution you'd like
Rivermod needs a mod loader capable of installing/uninstalling mods from the game.
Describe alternatives you've considered
Generic mod loaders do exist that rely on intercepting file system access calls to trick the game into loading modified files from other directories; however, these may not work correctly with Riverworld due to its age and need to be launched through DXWND on modern systems (which performs its own intercepts that could conflict).
Additional context
There are plans to add a mod builder/packager to Rivermod so its format should be taken into account.
Is your feature request related to a problem? Please describe.
Researching Riverworld often requires modifying files to test its behavior. This is currently a painful exercise since the files must be constantly reset and restored.
Describe the solution you'd like
Rivermod needs a mod loader capable of installing/uninstalling mods from the game.
Describe alternatives you've considered
Generic mod loaders do exist that rely on intercepting file system access calls to trick the game into loading modified files from other directories; however, these may not work correctly with Riverworld due to its age and need to be launched through DXWND on modern systems (which performs its own intercepts that could conflict).
Additional context
There are plans to add a mod builder/packager to Rivermod so its format should be taken into account.