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416 lines (348 loc) · 9.86 KB
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#include "gravity_actor_extension.h"
#include "gravity_fields/trivial_field.h"
#include "gravity_fields/radial_field.h"
#include "gravity_fields/axial_field.h"
#include "gravity_fields/homogeneous_cylinder_field.h"
#include "gravity_fields/trivial_cylinder_field.h"
#include <ranges>
#include <span>
template<class Base>
class FieldImpl : public Base, public GravityField
{
static constexpr bool homogeneous = requires(const Base& base)
{
{ base.GetUpVector() } -> std::same_as<const Vector3&>;
};
static constexpr bool canCalculateUpVector =
requires(const Base& base, Vector3& res, const Vector3& pos)
{
base.CalculateUpVector(res, pos);
};
public:
FieldImpl(PathPtr pathPtr) requires(std::constructible_from<Base, PathPtr>):
Base(pathPtr),
GravityField(pathPtr, homogeneous, std::is_base_of_v<TrivialField, Base>)
{}
template<class... Args>
FieldImpl(PathPtr pathPtr, Args&&... args):
Base(std::forward<Args>(args)...),
GravityField(pathPtr, homogeneous, std::is_base_of_v<TrivialField, Base>)
{}
FieldImpl() = default;
virtual void CalculateUpVectorQ12(Vector3& res, const Vector3& pos) const final override
{
if constexpr (homogeneous)
res = Base::GetUpVector();
else if constexpr (canCalculateUpVector)
Base::CalculateUpVector(res, pos);
else
{
FieldImpl<Base>::CalculateAltitudeVector(res, pos);
res.Normalize();
}
}
virtual void CalculateUpVectorQ24(Vector3& res, const Vector3& pos) const final override
{
if constexpr (homogeneous)
res = Base::GetUpVector() << 12;
else if constexpr (canCalculateUpVector)
{
Base::CalculateUpVector(res, pos);
res <<= 12;
}
else
{
FieldImpl<Base>::CalculateAltitudeVector(res, pos);
Vector3_Q24::NormalizeInPlace(res);
}
}
virtual void CalculateAltitudeVector(Vector3& res, const Vector3& pos) const final override
{
if constexpr (requires(Base base) { Base::CalculateAltitudeVector(res, pos); })
Base::CalculateAltitudeVector(res, pos);
else
{
const Fix12i altitude = Base::GetAltitude(pos);
if constexpr (requires(Base base) { base.CalculateAltitudeVector(res, pos, altitude); })
Base::CalculateAltitudeVector(res, pos, altitude);
else
{
FieldImpl<Base>::CalculateUpVectorQ12(res, pos);
res *= altitude;
}
}
}
virtual Fix12i GetAltitudeAndUpVectorQ24(Vector3_Q24& res, const Vector3& pos) const final override
{
if constexpr (homogeneous)
{
res.data = Base::GetUpVector() << 12;
return Base::GetAltitude(pos);
}
else if constexpr (canCalculateUpVector)
{
Base::CalculateUpVector(res.data, pos);
res <<= 12;
return Base::GetAltitude(pos);
}
else if constexpr (requires(Fix12i altitude)
{ Base::CalculateAltitudeVector(res, pos, altitude); })
{
const Fix12i altitude = Base::GetAltitude(pos);
Base::CalculateAltitudeVector(res.data, pos, altitude);
res /= Fix24i{altitude, as_raw};
return altitude;
}
else
{
Base::CalculateAltitudeVector(res.data, pos);
const Fix12i altitude = res.data.Len();
res /= Fix24i{altitude, as_raw};
return altitude;
}
}
virtual const Vector3* GetHomogeneousUpVectorQ12() const final override
{
if constexpr (homogeneous)
return &Base::GetUpVector();
else
return nullptr;
}
virtual Fix12i GetAltitude(const Vector3& pos) const final override
{
if constexpr (requires { Base::GetAltitude(pos); })
return Base::GetAltitude(pos);
else
{
Vector3 v;
Base::CalculateAltitudeVector(v, pos);
return v.Len();
}
}
virtual bool Contains(const Vector3& pos) const final override
{
if constexpr (requires(Base base) { base.Contains(pos); })
return Base::Contains(pos);
else
{
const Fix12i altitude = FieldImpl<Base>::GetAltitude(pos);
return Base::Contains(pos, altitude);
}
}
virtual bool Contains(const Vector3& pos, Fix12i altitude) const final override
{
if constexpr (requires(Base base) { base.Contains(pos, altitude); })
return Base::Contains(pos, altitude);
else
return Base::Contains(pos);
}
};
struct DefaultGravityField : public TrivialField
{
DefaultGravityField() = default;
DefaultGravityField(PathPtr pathPtr) {}
static constexpr uint8_t minRequiredPathNodes = 0;
bool Contains(const Vector3& pos) const
{
return true;
}
};
static constinit FieldImpl<DefaultGravityField> defaultGravityField;
bool GravityField::Contains(const Vector3& pos) const
{
return true;
}
Fix12i GravityField::GetAltitude(const Vector3& pos) const
{
return pos.y + 30000._f;
}
struct FieldGenerator
{
uintptr_t sizeCounter;
GravityField** nextPtr;
template<class F, class... Args>
void Spawn(Args&&... args)
{
using G = FieldImpl<F>;
static_assert(std::is_trivially_destructible_v<G>);
static_assert(alignof(G) == alignof(GravityField));
if (nextPtr)
{
std::byte* dest = reinterpret_cast<std::byte*>(sizeCounter);
*nextPtr = new (dest) G (std::forward<Args>(args)...);
nextPtr = &(*nextPtr)->next;
}
sizeCounter += sizeof(G);
}
void Generate(PathPtr pathPtr)
{
const auto numNodes = pathPtr.NumNodes();
if (numNodes < 2) return;
switch (pathPtr->param1 - GravityField::pathBaseParam1)
{
case 0:
if (numNodes == 2)
Spawn<RadialField>(pathPtr);
else
{
const unsigned lastNodeID = pathPtr.NumNodes() - 1;
const Fix12i radius = pathPtr.GetNode(lastNodeID)
.Dist(pathPtr.GetNode(lastNodeID - 1));
Vector3 p0 = pathPtr.GetNode(0);
for (unsigned i = 1; i < lastNodeID; ++i)
{
const Vector3 p1 = pathPtr.GetNode(i);
Spawn<AxialField>(pathPtr, p0, p1, radius);
p0 = p1;
}
}
break;
case 1:
if (numNodes >= 3)
Spawn<HomogeneousCylinderField>(pathPtr);
break;
case 2:
Spawn<TrivialCylinderField>(pathPtr);
break;
}
}
};
static_assert(alignof(GravityField) == __STDCPP_DEFAULT_NEW_ALIGNMENT__, "Compile with the -faligned-new=4 flag");
class GravityFieldList
{
std::byte* storage = nullptr;
GravityField* root = nullptr;
[[gnu::target("thumb")]]
void Fill()
{
if (storage || !ROOT_ACTOR_BASE || ROOT_ACTOR_BASE->actorID != 3)
return;
const unsigned numPaths = NUM_PATHS;
const LevelOverlay::PathObj* pathArray[numPaths]; // i wish this was standard
const LevelOverlay::PathObj** nextPtr = &pathArray[0];
size_t size = 0;
for (const PathPtr pathPtr : std::span(PathPtr(0u).ptr, numPaths))
{
if (pathPtr->param1 < GravityField::pathBaseParam1)
continue;
FieldGenerator generator = {0, nullptr};
generator.Generate(pathPtr);
if (generator.sizeCounter != 0)
{
size += generator.sizeCounter;
*nextPtr++ = pathPtr;
}
}
std::ranges::subrange gravityFieldPaths(&pathArray[0], nextPtr);
if (gravityFieldPaths.empty()) return;
InsertionSort(gravityFieldPaths, [](const LevelOverlay::PathObj* path0, const LevelOverlay::PathObj* path1)
{
return path0->param2 > path1->param2;
});
storage = new std::byte[size];
FieldGenerator generator = {reinterpret_cast<uintptr_t>(storage), &root};
for (const PathPtr pathPtr : gravityFieldPaths)
generator.Generate(pathPtr);
}
class Iterator
{
GravityField* ptr;
public:
constexpr Iterator(GravityField* ptr) : ptr(ptr) {}
Iterator& operator++()
{
ptr = ptr->next;
return *this;
}
GravityField& operator* () const { return *ptr; }
GravityField* operator->() const { return ptr; }
constexpr bool operator==(const Iterator& other) const = default;
};
public:
Iterator begin() { Fill(); return root; }
Iterator end() const { return nullptr; }
void Clear() { delete[] storage; storage = nullptr; root = nullptr; }
}
static constinit fieldList;
void GravityField::Cleanup()
{
fieldList.Clear();
}
GravityField& GravityField::GetFieldFor(const Actor& actor, const ActorList::Node& node)
{
if (node.AlwaysInDefaultField())
return defaultGravityField;
else
return GetFieldAt(actor.pos);
}
GravityField& GravityField::GetFieldAt(const Vector3& pos)
{
// The list is already sorted by priority from high to low
// No subsequent field in the list will have a higher priority
auto it = fieldList.begin();
while (true)
{
if (it == fieldList.end())
return defaultGravityField;
if (it->Contains(pos))
break;
++it;
}
const int priority = it->GetPriority();
Fix12i lowestAltitude = it->GetAltitude(pos);
GravityField* lowestAltitudeField = &*it;
while (++it != fieldList.end() && it->priority == priority)
{
const Fix12i altitude = it->GetAltitude(pos);
if (lowestAltitude > altitude && it->Contains(pos, altitude))
{
lowestAltitude = altitude;
lowestAltitudeField = &*it;
}
}
return *lowestAltitudeField;
}
bool GravityField::IsPlayerInTrivialField()
{
if (PLAYER_ARR[0]) [[likely]]
return ActorExtension::Get(*PLAYER_ARR[0]).IsInTrivialField();
else [[unlikely]]
return true;
}
[[gnu::target("thumb")]]
void GravityField::CalculateFirstFieldMatrix(Matrix3x3& res, const Vector3& pos, uint16_t actorID) const
{
if (IsTrivial())
{
res = Matrix3x3::Identity();
return;
}
const Vector3_Q24 upAxis = GetUpVectorQ24(pos);
Vector3_Q24 xAxis, yAxis;
if (actorID == 0xbf)
InitBasis(xAxis, yAxis, pos);
else
{
AssureUnaliased(xAxis) = Vector3_Q24::Temp(1._f24, 0._f24, 0._f24);
AssureUnaliased(yAxis) = Vector3_Q24::Temp(0._f24, upAxis.GetY() < 0_f24 ? -1._f24 : 1._f24, 0._f24);
}
SphericalMatrixField(res, xAxis, yAxis, upAxis);
}
[[gnu::target("thumb")]]
void GravityField::InitBasis(Vector3_Q24& xAxis, Vector3_Q24& yAxis, const Vector3& pos) const
{
const int viewID = ENTRANCE_ARR_PTR[LAST_ENTRANCE_ID].param1 >> 3 & 0xf;
const LevelOverlay::ViewObj& view = GetViewObj(viewID);
AssureUnaliased(yAxis) = GetUpVectorQ24(view.pos);
AssureUnaliased(xAxis) = yAxis.Cross(Vector3_Q24::Raw (
pos.x - view.pos.x,
pos.y - view.pos.y,
pos.z - view.pos.z
)).Normalized();
}
constexpr uint8_t maxGravityFieldID = 0x10;
bool GravityField::IsPathGravityField(const LevelOverlay::PathObj& path)
{
const u8 base = GravityField::pathBaseParam1;
return base <= path.param1 && path.param1 <= base + maxGravityFieldID;
}