๐ฎ Creative Game Check โ Core Feature Implementation
๐ Overview
This issue outlines the core gameplay features required before the Creative Game Check. These features focus on improving gameplay depth, user experience, and competitiveness. The main components include a leaderboard system, power-ups, collectible coins, and a fix for game centering.
๐ Features & Implementation
1. Leaderboard (High Priority โ In Progress)
Goal:
Create a persistent leaderboard that tracks and displays top player scores.
Purpose:
The leaderboard adds a competitive element by allowing players to compare performance across sessions. It encourages replayability and gives players a clear goal.
Implementation Plan:
-
Store player data (
name, score, level, timestamp) using localStorage
-
Automatically sort entries in descending order by score
-
Limit displayed entries to the top 10
-
Render leaderboard dynamically in the UI
2. Power-Ups (High Priority โ Completed)
Goal:
Introduce power-ups to assist players in completing difficult levels (especially Level 3).
Purpose:
Balances gameplay difficulty and adds strategy by giving players temporary advantages.
Power-Ups Included:
-
Speed Boost: +50% movement speed for 8 seconds
-
Health Boost: Instantly restores 1 health point
-
Damage Boost: Doubles attack damage for 10 seconds
Implementation Details:
-
Power-ups spawn randomly in Level 3
-
Activated upon player collision
-
Temporary effects handled using timers
-
Visual/HUD indicators display active effects
3. Coins (Medium Priority โ Planned)
Goal:
Add collectible coins to increase player score and encourage exploration.
Purpose:
Coins provide an additional scoring system beyond survival, allowing more differentiation between players on the leaderboard.
Implementation Plan:
-
Place coins at fixed and random locations per level
-
Each coin adds a set score (e.g., +10 points)
-
Remove coin upon collection
-
Update score and HUD in real time
-
Optional: add animation (e.g., bobbing effect) for visibility
4. Game Centering Fix (High Priority โ Completed)
Goal:
Fix the issue where the game canvas appears off-center at launch.
Cause (Likely):
-
Default browser margins/padding
-
Canvas positioning before full DOM load
Solution:
-
Use CSS flexbox to center the canvas
-
Ensure correct positioning on window load and resize
-
Add JS fallback for dynamic positioning if needed
๐ Status Summary
Feature | Priority | Status
-- | -- | --
Leaderboard | High | In Progress
Power-Ups | High | Completed
Coins | Medium | Planned
Game Centering | High | Completed
๐ฏ Final Goal
Deliver a polished, functional game with:
-
Competitive scoring (leaderboard)
-
Balanced gameplay (power-ups)
-
Increased engagement (coins)
-
Proper UI alignment (centering fix)
These features collectively improve usability, replayability, and overall game quality for the Creative Game Check.
๐ฎ Creative Game Check โ Core Feature Implementation
๐ Overview
This issue outlines the core gameplay features required before the Creative Game Check. These features focus on improving gameplay depth, user experience, and competitiveness. The main components include a leaderboard system, power-ups, collectible coins, and a fix for game centering.
๐ Features & Implementation
1. Leaderboard (High Priority โ In Progress)
Goal:
Create a persistent leaderboard that tracks and displays top player scores.
Purpose:
The leaderboard adds a competitive element by allowing players to compare performance across sessions. It encourages replayability and gives players a clear goal.
Implementation Plan:
name,score,level,timestamp) usinglocalStorage2. Power-Ups (High Priority โ Completed)
Goal:
Introduce power-ups to assist players in completing difficult levels (especially Level 3).
Purpose:
Balances gameplay difficulty and adds strategy by giving players temporary advantages.
Power-Ups Included:
Implementation Details:
3. Coins (Medium Priority โ Planned)
Goal:
Add collectible coins to increase player score and encourage exploration.
Purpose:
Coins provide an additional scoring system beyond survival, allowing more differentiation between players on the leaderboard.
Implementation Plan:
4. Game Centering Fix (High Priority โ Completed)
Goal:
Fix the issue where the game canvas appears off-center at launch.
Cause (Likely):
Solution:
๐ Status Summary
๐ฏ Final Goal
Deliver a polished, functional game with:
These features collectively improve usability, replayability, and overall game quality for the Creative Game Check.