The tutorial explains how to configure road/building geometries, but the setup required for .shp geometries is not emphasized enough.
When following the tutorial, it is easy to miss that .shp geometries need specific geometry settings, such as using the GAMA geometry, setting the buffer/threshold, height/depth, and export/update behavior. Because this is not clearly highlighted, users may reach the end of the tutorial without understanding how to actually load and display .shp shapes correctly in Unity.
It would be helpful to make this step more explicit in the tutorial, for example by adding a warning/info box or a recap table explaining which settings are required for .shp geometries and what happens if they are not configured properly.
The tutorial explains how to configure road/building geometries, but the setup required for
.shpgeometries is not emphasized enough.When following the tutorial, it is easy to miss that
.shpgeometries need specific geometry settings, such as using the GAMA geometry, setting the buffer/threshold, height/depth, and export/update behavior. Because this is not clearly highlighted, users may reach the end of the tutorial without understanding how to actually load and display.shpshapes correctly in Unity.It would be helpful to make this step more explicit in the tutorial, for example by adding a warning/info box or a recap table explaining which settings are required for
.shpgeometries and what happens if they are not configured properly.