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// ronavraham1999@gmail.com
#include <stdexcept>
#include <iostream>
#include "SquareMat.hpp"
#include <cmath>
namespace mat{
// Constructor
SquareMat::SquareMat(int size) : n(size) {
if (size <= 0) {
throw std::invalid_argument("Matrix size must be positive.");
}
matrix = new double*[size];
for (int i = 0; i < size; ++i) {
matrix[i] = new double[size];
for (int j = 0; j < size; ++j) {
matrix[i][j] = 0.0; // Initialize elements to zero
}
}
}
// Destructor
SquareMat::~SquareMat() {
for (int i = 0; i < n; ++i) {
delete[] matrix[i];
}
delete[] matrix;
}
SquareMat::SquareMat(const SquareMat& other) : n(other.n) {
matrix = new double*[n];
for (int i = 0; i < n; ++i) {
matrix[i] = new double[n];
for (int j = 0; j < n; ++j) {
matrix[i][j] = other.matrix[i][j];
}
}
}
SquareMat& SquareMat::operator=(const SquareMat& other) { //
if (this == &other) {
return *this;
}
for (int i = 0; i < n; ++i) {
delete[] matrix[i];
}
delete[] matrix;
n = other.n;
matrix = new double*[n];
for (int i = 0; i < n; ++i) {
matrix[i] = new double[n];
for (int j = 0; j < n; ++j) {
matrix[i][j] = other.matrix[i][j];
}
}
return *this;
}
// matrix + matrix
SquareMat SquareMat::operator+(const SquareMat& other) const {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for addition");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j] + other.matrix[i][j];
}
}
return result;
}
// matrix - matrix
SquareMat SquareMat::operator-(const SquareMat& other) const {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for subtraction");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j] - other.matrix[i][j];
}
}
return result;
}
// unary minus
SquareMat SquareMat::operator-() const {
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = -matrix[i][j];
}
}
return result;
}
// matrix * matrix
SquareMat SquareMat::operator*(const SquareMat& other) const {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for multiplication");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
double sum = 0.0;
for (int k = 0; k < n; ++k) {
sum += matrix[i][k] * other.matrix[k][j];
}
result.matrix[i][j] = sum;
}
}
return result;
}
// matrix * scalar
SquareMat SquareMat::operator*(double scalar) const {
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j] * scalar;
}
}
return result;
}
// scalar * matrix
SquareMat operator*(double scalar, const SquareMat& mat) {
SquareMat result(mat.n);
for (int i = 0; i < mat.n; ++i) {
for (int j = 0; j < mat.n; ++j) {
result.matrix[i][j] = scalar * mat.matrix[i][j];
}
}
return result;
}
//matrix * matrix (element-wise multiplication)
SquareMat SquareMat::operator%(const SquareMat& other) const {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for element-wise multiplication");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j] * other.matrix[i][j];
}
}
return result;
}
//matrix % scalar (element-wise modulo)
SquareMat SquareMat::operator%(int scalar) const {
if (scalar == 0) {
throw std::invalid_argument("Modulo by zero is not allowed");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = std::fmod(matrix[i][j], static_cast<double>(scalar));
}
}
return result;
}
//matrix / scalar (element-wise division)
SquareMat SquareMat::operator/(double scalar) const {
if (scalar == 0.0) {
throw std::invalid_argument("Division by zero is not allowed");
}
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j] / scalar;
}
}
return result;
}
// matrix ^ power (matrix exponentiation)
SquareMat SquareMat::operator^(int power) const {
if (power < 0) {
throw std::invalid_argument("Negative exponents are not supported");
}
SquareMat result(n);
if (power == 0) {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = (i == j) ? 1.0 : 0.0; // Identity matrix
}
}
return result;
}
// Copy original
if (power == 1) {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[i][j];
}
}
return result;
}
// Exponentiation by squaring (efficient)
if (power % 2 == 0) {
SquareMat half = (*this) ^ (power / 2);
return half * half;
}
else {
return (*this) * ((*this) ^ (power - 1));
}
}
// Pre-increment
SquareMat& SquareMat::operator++() {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] += 1.0;
}
}
return *this;
}
// Pre-decrement
SquareMat& SquareMat::operator--() {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] -= 1.0;
}
}
return *this;
}
// Post-increment
SquareMat SquareMat::operator++(int) {
SquareMat temp(*this);
++(*this);
return temp;
}
// Post-decrement
SquareMat SquareMat::operator--(int) {
SquareMat temp(*this);
--(*this);
return temp;
}
// Transpose of the matrix
SquareMat SquareMat::operator~() const {
SquareMat result(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
result.matrix[i][j] = matrix[j][i];
}
}
return result;
}
// Access operator for non-const objects
double* SquareMat::operator[](int row) {
if (row < 0 || row >= n) {
throw std::out_of_range("Row index out of range");
}
return matrix[row];
}
// Access operator for const objects (read-only)
const double* SquareMat::operator[](int row) const {
if (row < 0 || row >= n) {
throw std::out_of_range("Row index out of range");
}
return matrix[row];
}
// Helper function for the next functions, to calculate the sum of all elements.
double SquareMat::sum() const {
double total = 0.0;
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
total += matrix[i][j];
}
}
return total;
}
// Comparison operators based on the sum of elements
bool SquareMat::operator==(const SquareMat& other) const {
return this->sum() == other.sum();
}
// "Not equal" operator
bool SquareMat::operator!=(const SquareMat& other) const {
return !(*this == other);
}
// "Less than" operator
bool SquareMat::operator<(const SquareMat& other) const {
return this->sum() < other.sum();
}
// "Greater than" operator
bool SquareMat::operator>(const SquareMat& other) const {
return this->sum() > other.sum();
}
// "Less than or equal to" operator
bool SquareMat::operator<=(const SquareMat& other) const {
return this->sum() <= other.sum();
}
// "Greater than or equal to" operator
bool SquareMat::operator>=(const SquareMat& other) const {
return this->sum() >= other.sum();
}
// Helper function to get the minor matrix for the next function
SquareMat SquareMat::minorMatrix(int row, int col) const {
SquareMat result(n - 1);
int r = 0;
for (int i = 0; i < n; ++i) {
if (i == row) continue;
int c = 0;
for (int j = 0; j < n; ++j) {
if (j == col) continue;
result[r][c] = matrix[i][j];
++c;
}
++r;
}
return result;
}
// Determinant of the matrix
double SquareMat::operator!() const {
if (n == 1) {
return matrix[0][0];
}
if (n == 2) {
return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
}
double det = 0.0;
for (int col = 0; col < n; ++col) {
double sign = (col % 2 == 0) ? 1.0 : -1.0;
SquareMat minorMat = this->minorMatrix(0, col);
det += sign * matrix[0][col] * !minorMat;
}
return det;
}
// Adds another matrix to this matrix (element-wise)
SquareMat& SquareMat::operator+=(const SquareMat& other) {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for addition");
}
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] += other.matrix[i][j];
}
}
return *this;
}
// Subtracts another matrix from this matrix (element-wise)
SquareMat& SquareMat::operator-=(const SquareMat& other) {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for subtraction");
}
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] -= other.matrix[i][j];
}
}
return *this;
}
// Multiplies this matrix by a scalar (element-wise)
SquareMat& SquareMat::operator*=(double scalar) {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] *= scalar;
}
}
return *this;
}
// Multiplies this matrix by another matrix
SquareMat& SquareMat::operator*=(const SquareMat& other) {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for multiplication");
}
SquareMat temp = (*this) * other;
*this = temp;
return *this;
}
// Divides this matrix by a scalar (element-wise)
SquareMat& SquareMat::operator/=(double scalar) {
if (scalar == 0.0) {
throw std::invalid_argument("Division by zero is not allowed");
}
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] /= scalar;
}
}
return *this;
}
// Applies modulo operation with a scalar on each element
SquareMat& SquareMat::operator%=(int scalar) {
if (scalar == 0) {
throw std::invalid_argument("Modulo by zero is not allowed");
}
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] = std::fmod(matrix[i][j], static_cast<double>(scalar));
}
}
return *this;
}
//Applies element-wise modulo operation with another matrix
SquareMat& SquareMat::operator%=(const SquareMat& other) {
if (n != other.n) {
throw std::invalid_argument("Matrix sizes must match for element-wise modulo");
}
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
if (other.matrix[i][j] == 0.0) {
throw std::invalid_argument("Modulo by zero element is not allowed");
}
matrix[i][j] = std::fmod(matrix[i][j], other.matrix[i][j]);
}
}
return *this;
}
// Print the matrix
std::ostream& operator<<(std::ostream& os, const SquareMat& mat) {
for (int i = 0; i < mat.n; ++i) {
for (int j = 0; j < mat.n; ++j) {
os << mat.matrix[i][j];
if (j < mat.n - 1) {
os << " ";
}
}
os << "\n";
}
return os;
}
}