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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>BrowserVec — 01. Basic flat search</title>
<style>.bv-nav{font-size:.78rem;margin:0 0 1rem;color:#888;}.bv-nav a{color:#888;text-decoration:none;}.bv-nav a:hover{color:#1a73e8;text-decoration:underline;}body{font:14px/1.5 ui-monospace,monospace;margin:2rem;max-width:780px}pre{background:#111;color:#b9f;padding:1rem;border-radius:6px;overflow:auto}button{font:inherit;padding:.4rem .8rem;cursor:pointer}.ok{color:#5c5}.bad{color:#f55}.dim{color:#888}.hl{color:#fe9}h2{font-size:1.1rem;border-bottom:1px solid #333;padding-bottom:.25rem}</style>
</head>
<body>
<p class="bv-nav"><a href="./">← All examples</a> · <a href="../">Home</a></p>
<h1>01. Basic flat search (M1)</h1>
<p class="dim">The simplest BrowserVec store: fp32 brute-force GPU scan, CPU top-k (falls back to CPU-only WASM-SIMD if WebGPU is unavailable). Demonstrates <b>create</b>, <b>addBatch</b>, <b>query</b>, and comparing results against a CPU reference.</p>
<pre id="out">ready.</pre>
<p><label>vectors <input id="n" type="number" value="50000" /></label>
<label>dim <input id="dim" type="number" value="768" /></label>
<button id="run">Run flat search</button></p>
<script type="module">
import { BrowserVec } from '../src/index.ts';
const $ = (id) => document.getElementById(id);
const out = $('out');
const log = (msg, cls = '') => (out.innerHTML += `\n${cls ? `<span class="${cls}">${msg}</span>` : msg}`);
const rand = (dim) => { const v = new Float32Array(dim); for (let i = 0; i < dim; i++) v[i] = Math.random() * 2 - 1; return v; };
$('run').onclick = async () => {
out.textContent = '';
const startTotal = performance.now();
// 1. Check WebGPU support
const support = BrowserVec.isSupported();
log(`support: ${JSON.stringify(support)}`);
const n = +$('n').value;
const dim = +$('dim').value;
const k = 10;
// 2. Generate a random corpus
log(`\n--- Step 1: Generate corpus (${n} x ${dim}) ---`);
const corpus = Array.from({ length: n }, () => rand(dim));
const query = rand(dim);
log(`corpus ready, query vector generated`);
// 3. Create the store
log(`\n--- Step 2: Create store ---`);
const db = await BrowserVec.create({ dimension: dim, metric: 'cosine', fallback: 'wasm' });
log(`store: dim=${db.dimension}, metric=${db.metric}`);
const onGpu = db.stats().device === 'webgpu';
if (onGpu) {
log(`running on WebGPU.`, 'ok');
} else {
log('No WebGPU — running on CPU fallback (WASM-SIMD), exact fp32 results.', 'dim');
}
// 4. Ingest vectors
log(`\n--- Step 3: Ingest ---`);
let t = performance.now();
await db.addBatch(corpus.map((v, i) => ({ id: `v${i}`, vector: v })));
const ingestMs = performance.now() - t;
log(`ingested ${db.count} vectors in ${ingestMs.toFixed(0)} ms (${(n / (ingestMs / 1000) / 1000).toFixed(1)}k v/s)`);
// 5. Query the store
log(`\n--- Step 4: ${onGpu ? 'GPU' : 'CPU fallback'} query (k=${k}) ---`);
await db.query(query, { k }); // warm-up (compiles shaders on GPU; no-op on CPU fallback)
t = performance.now();
const hits = await db.query(query, { k });
const queryMs = performance.now() - t;
log(`${onGpu ? 'GPU' : 'CPU'} query: ${queryMs.toFixed(3)} ms`, 'ok');
log(`top-${k} results:`);
for (const h of hits) log(` ${h.id.padStart(8)} score ${h.score.toFixed(5)}`);
// 6. CPU reference for correctness
log(`\n--- Step 5: CPU reference ---`);
if (!onGpu) log(`(already running on CPU fallback above — this is an independent brute-force reference to verify exactness)`, 'dim');
t = performance.now();
const cpuRef = corpus
.map((v, i) => {
let dot = 0, nq = 0, nv = 0;
for (let d = 0; d < dim; d++) { nq += query[d] * query[d]; nv += v[d] * v[d]; dot += query[d] * v[d]; }
return { row: i, score: dot / (Math.sqrt(nq) * Math.sqrt(nv) || 1) };
})
.sort((a, b) => b.score - a.score)
.slice(0, k);
const cpuMs = performance.now() - t;
if (onGpu) {
const speedup = (cpuMs / queryMs).toFixed(1);
log(`CPU query: ${cpuMs.toFixed(1)} ms (speedup: ${speedup}x)`, 'dim');
} else {
log(`reference CPU query: ${cpuMs.toFixed(1)} ms`, 'dim');
}
// 7. Compare results
const gpuIds = hits.map((h) => h.id);
const refIds = cpuRef.map((r) => `v${r.row}`);
const overlap = gpuIds.filter((id) => refIds.includes(id)).length;
log(`\n--- Results ---`);
log(`recall@${k} vs reference: ${overlap}/${k}`, overlap === k ? 'ok' : 'bad');
log(`total time: ${(performance.now() - startTotal).toFixed(0)} ms`, 'dim');
// 8. Stats
const stats = db.stats();
log(`\nstats: ${JSON.stringify(stats, null, 2)}`, 'dim');
db.destroy();
log(`\ndone.`, 'dim');
};
</script>
</body>
</html>