Unity Figma Bridge uses ShaderLab for some of its shaders. This is not supported in PolySpatial (Unity‘s visionOS development framework).
In order for UnityFigmaBridge to be used in PolySpatial, any ShaderLab shaders (like FigmaImageShader) need to be rewritten as ShaderGraph shaders.
See: https://discussions.unity.com/t/non-shader-graph-shader-not-supported-or-materialx-encoding-missing/1503931/2
Unity Figma Bridge uses ShaderLab for some of its shaders. This is not supported in PolySpatial (Unity‘s visionOS development framework).
In order for UnityFigmaBridge to be used in PolySpatial, any ShaderLab shaders (like FigmaImageShader) need to be rewritten as ShaderGraph shaders.
See: https://discussions.unity.com/t/non-shader-graph-shader-not-supported-or-materialx-encoding-missing/1503931/2