diff --git a/docs/source/code/Examples/How to Codea/0. Migration Guide/3. Drawing.codea/Main.lua b/docs/source/code/Examples/How to Codea/0. Migration Guide/3. Drawing.codea/Main.lua index af921f6..c7f59d8 100644 --- a/docs/source/code/Examples/How to Codea/0. Migration Guide/3. Drawing.codea/Main.lua +++ b/docs/source/code/Examples/How to Codea/0. Migration Guide/3. Drawing.codea/Main.lua @@ -18,8 +18,7 @@ function setup() -- Load an image atlas local adventure = asset.builtin.Pixel_Adventure slime = image.read(adventure.Enemies.Slime.."/Idle-Run (44x30).png") - slime.sampler.u = image.clamp - slime.sampler.v = image.clamp + slime.wrap = image.wrap.clamp -- Slice up the atlas using the sprite cell size -- Individual slices can be accessed with atlas[i] diff --git a/docs/source/code/Examples/How to Codea/5. Shaders/?? - Procedural Flames/Main.lua b/docs/source/code/Examples/How to Codea/5. Shaders/?? - Procedural Flames/Main.lua index 96812be..241203a 100644 --- a/docs/source/code/Examples/How to Codea/5. Shaders/?? - Procedural Flames/Main.lua +++ b/docs/source/code/Examples/How to Codea/5. Shaders/?? - Procedural Flames/Main.lua @@ -232,8 +232,8 @@ function setup() trails = shader.read(asset.Trails) trailEffect = shader.read(asset.Trail_Effect_Baked) - trailEffect._gradient1.sampler.u = image.clamp - trailEffect._gradient.sampler.u = image.clamp + trailEffect._gradient1.sampler.u = image.wrap.clamp + trailEffect._gradient.sampler.u = image.wrap.clamp --trailEffect._gradient = trailEffect._gradient