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README.md

Internal Retold Documentation

This folder contains maintained internal documentation for Retold.

The files are intended for two audiences:

  • human developers who need a current map of the mod
  • AI coding agents that need project context before making changes

Some sections are written as implementation guidance or refactor rules. Treat those sections as instructions for future AI-assisted work unless they conflict with newer code or direct developer direction.

Accuracy Notes

Last targeted audit: 2026-08-03. Last developer design clarification pass: 2026-08-10. Last documentation consolidation pass: 2026-08-10.

These docs are checked against code and resource files, but they are still working documentation. When a row says needs verification, it means code/data exists but the final in-game behavior should still be tested before treating it as complete.

Doc Roles

Use the files this way:

File Role
retold_roadmap.md active developer direction, priorities, undecided items, and not-planned items
design_principles.md developer-confirmed high-level design rules used to judge future Retold systems
living_world_and_settlements.md confirmed design for roads, environmental reclaiming/weathering, village generation/growth, professions, logistics, trade, magic/energy, and player-village reputation
tool_armor_ore_progression.md confirmed material/tool/armor/station progression: Flint Multi-tool and Campfire opening, Brick Furnace/Copper, Furnace/Iron, Blast Furnace/Steel, Diamond enchanting, Netherite, and Aenderite direction
golem_equipment_design.md confirmed design for pacifist-villager metalworking, oversized Iron Golem armor/weapons, block-scale material costs, and settlement defense investment
enchanting_design.md confirmed enchanting direction: player-learned SGA language, domain/effect/modifier words, energy-based levels, discovery, and known-enchantment recording
enchanting_test_guide.md spoiler-heavy developer checklist with every spell word, maximum level, compatible test item, cost, and expected success/failure behavior
design_implementation_status.md original design compared with current implementation status
retold_mod_system.md whole-mod architecture and subsystem ownership
retold_mob_ai_system.md mob AI architecture, implementation rules, and completion checklist
mob_ai_work_report_2026-08-03.md dated consolidated record of the mob/faction design and implementation pass
mob_ai_handoff_prompt.md copy-paste context and ordered tasks for continuing the mob work in a new conversation
mob_tps_benchmark.md reproducible 68-species TPS matrix method and baseline results
testing_strategy.md risk-based rules for choosing focused checks and escalating to complete suites
retold_design_risks.md planned gaps, undecided decisions, and implementation watchpoints
retold_issues.md confirmed issues, failed tests, and reproducible broken behavior

If docs conflict, prefer the newest developer clarification in the roadmap/design-principles/specific design docs/status docs, then the current code for what is actually implemented. Ask the developer before resolving a design conflict in code.

Do not move planned missing features into the issue tracker. Keep them in retold_design_risks.md until a test proves a concrete behavior is broken.

Current internal docs:

AI Agent Instructions

The root AGENTS.md is the organized entry point for AI coding agents. It defines required reading, authority order, engineering guardrails, validation expectations, documentation maintenance, and the definition of done.

The documents in this folder remain the detailed technical source. Agents should start with AGENTS.md, then read the task-specific documents listed there before implementing a feature, fix, or refactor.