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Copy pathinit.lua
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60 lines (52 loc) · 1.43 KB
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local colors = {
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"brown", "Brown"},
{"black", "Black"},
{"white", "White"},
}
for i in ipairs(colors) do
local tophalf = colors[i][1]
for j in ipairs(colors) do
local bottomhalf = colors[j][1]
if tophalf ~= bottomhalf then
minetest.register_node("coloredblocks:"..tophalf..bottomhalf, {
description = colors[i][2].."-"..colors[j][2].." Block",
tiles = {
"coloredblocks_"..tophalf..".png",
"coloredblocks_"..bottomhalf..".png",
"coloredblocks_"..bottomhalf.."half.png^[transformR180^coloredblocks_"..tophalf.."half.png"
},
groups = {cracky = 1},
})
minetest.register_craft({
output = "coloredblocks:"..tophalf..bottomhalf.." 2",
recipe = {
{ "coloredblocks:"..tophalf },
{ "coloredblocks:"..bottomhalf }
}
})
else
-- top and bottom halves are the same, so just register a whole-color block + recipe instead.
minetest.register_node("coloredblocks:"..tophalf, {
description = colors[i][2].." Block",
tiles = {
"coloredblocks_"..tophalf..".png",
},
groups = {cracky = 1},
})
minetest.register_craft({
output = "coloredblocks:"..tophalf.." 5",
recipe = {
{ "", "default:glass", "" },
{ "default:glass", "wool:"..tophalf, "default:glass" },
{ "", "default:glass", "" },
}
})
end
end
end