Fix broken resource GUID references (Bandit loadouts, Seward radio)#86
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Fix broken resource GUID references (Bandit loadouts, Seward radio)#86Smiggus wants to merge 1 commit into
Smiggus wants to merge 1 commit into
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7CavFactionManager.et referenced three Charlie loadout prefabs by GUIDs that no longer exist anywhere in the repo (each off by 2 from the GUID of the prefab currently on disk - the prefabs were evidently re-created at some point). The Bandit faction's Automatic Rifleman, Grenadier and MAAWS Gunner loadouts therefore pointed at missing resources. 7Cav_SB_Seward_Layers/default.layer had the same problem with the Radio_ANPRC152A_OLD arsenal catalog entry. Updated all four references to the GUIDs of the prefabs that actually exist on disk.
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7CavFactionManager.etreferences three Charlie prefabs by GUIDs that no longer exist anywhere in the repo. Each is off by 2 from the GUID of the prefab currently on disk, so the prefabs were evidently deleted and re-created at some point. Enfusion resolves references by GUID, not path, which leaves the Bandit faction's Automatic Rifleman, Grenadier and MAAWS Gunner loadouts pointing at missing resources.The
Radio_ANPRC152A_OLDarsenal entry in7Cav_SB_Seward_Layers/default.layerhas the same problem.Testing: open 7Cav Maps in Workbench and confirm the four references show no missing-resource icon; in game, confirm the three Bandit loadouts are selectable again.