Skip to content

Fix broken resource GUID references (Bandit loadouts, Seward radio)#86

Open
Smiggus wants to merge 1 commit into
7Cav:mainfrom
Smiggus:fix/broken-resource-guids
Open

Fix broken resource GUID references (Bandit loadouts, Seward radio)#86
Smiggus wants to merge 1 commit into
7Cav:mainfrom
Smiggus:fix/broken-resource-guids

Conversation

@Smiggus

@Smiggus Smiggus commented Jul 4, 2026

Copy link
Copy Markdown

7CavFactionManager.et references three Charlie prefabs by GUIDs that no longer exist anywhere in the repo. Each is off by 2 from the GUID of the prefab currently on disk, so the prefabs were evidently deleted and re-created at some point. Enfusion resolves references by GUID, not path, which leaves the Bandit faction's Automatic Rifleman, Grenadier and MAAWS Gunner loadouts pointing at missing resources.

The Radio_ANPRC152A_OLD arsenal entry in 7Cav_SB_Seward_Layers/default.layer has the same problem.

Reference Old (dead) GUID New GUID (file on disk)
Charlie_AutomaticRifleman.et F4699F1320BE6021 F4699F1320BE6023
Charlie_Grenadier.et F4EBE02AB4227BD0 F4EBE02AB4227BD2
Charlie_MAAWS.et 6077F964A500E305 6077F964A500E307
Radio_ANPRC152A_OLD.et D69684663E89D6EA D69684663E89D6EC

Testing: open 7Cav Maps in Workbench and confirm the four references show no missing-resource icon; in game, confirm the three Bandit loadouts are selectable again.

7CavFactionManager.et referenced three Charlie loadout prefabs by GUIDs
that no longer exist anywhere in the repo (each off by 2 from the GUID of
the prefab currently on disk - the prefabs were evidently re-created at
some point). The Bandit faction's Automatic Rifleman, Grenadier and MAAWS
Gunner loadouts therefore pointed at missing resources.

7Cav_SB_Seward_Layers/default.layer had the same problem with the
Radio_ANPRC152A_OLD arsenal catalog entry.

Updated all four references to the GUIDs of the prefabs that actually
exist on disk.
@Smiggus Smiggus force-pushed the fix/broken-resource-guids branch from 149821e to 3092bc1 Compare July 7, 2026 17:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant