Fix server VME in radio auto-tune when a character despawns mid-retune#88
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Fix server VME in radio auto-tune when a character despawns mid-retune#88Smiggus wants to merge 1 commit into
Smiggus wants to merge 1 commit into
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The component schedules DeferredHook and up to 20 WaitForFactionThenRetune retries (200 ms apart) on the call queue. If the owning character is deleted inside that window (player disconnect, GM cleanup), the queued calls still fire and dereference m_Owner (FindComponent/GetChildren) on a destroyed entity, producing a NULL pointer VME on the server. - Cancel both queued callbacks in OnDelete - Null-guard m_Owner in WaitForFactionThenRetune, LocateInvMgr, FindGroupSettings and FindAffiliationComp
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CAV_RadioAutoTuneComponentschedulesDeferredHook(+50 ms) and up to 20WaitForFactionThenRetuneretries at 200 ms intervals, a window of roughly 4 seconds after spawn. If the owning character is deleted inside that window (player disconnects during spawn, GM deletes the unit, respawn race), the queued callbacks still fire and callFindComponent/GetChildrenon the destroyed entity, producing a NULL pointer VME on the dedicated server. This lines up with intermittent radio-related errors on our servers.Changes:
OnDeletem_OwnerinWaitForFactionThenRetune,LocateInvMgr,FindGroupSettings,FindAffiliationCompNo change to tuning behavior on the normal path.